|Count||Represents the number of objects in the collection.|
|IsSynchronized||Represents whether the object is synchronized.|
|SyncRoot||Represents the object to be used for synchronization.|
|CopyTo||Overloaded. Copies the collection to an array.|
|Dispose||Releases resources associated with this object. After this method has been called, an attempt to use this object will result in an ObjectDisposedException being thrown.|
|Equals (inherited from Object)||Overloaded. Determines whether two Object instances are equal.|
|GetEnumerator||Returns the enumerator for the collection.|
|GetHashCode (inherited from Object)||Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.|
|GetType (inherited from Object)||Gets the Type of the current instance.|
|ToString (inherited from Object)||Returns a String that represents the current Object.|
|Finalize||Overridden. Disposes of resources the object is holding. This is the destructor for the object.
In C# and C++, finalizers are expressed using destructor syntax.
|MemberwiseClone (inherited from Object)||Creates a shallow copy of the current Object.|