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UnmanagedMemoryStream Methods

This API supports the .NET Framework infrastructure and is not intended to be used directly from your code.

The UnmanagedMemoryStream type exposes the following members.

  Name Description
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 BeginRead Begins an asynchronous read operation. (Inherited from Stream.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 BeginWrite Begins an asynchronous write operation. (Inherited from Stream.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 Close Closes the current stream and releases any resources (such as sockets and file handles) associated with the current stream. (Inherited from Stream.)
Public method Supported by Silverlight for Windows Phone CopyTo(Stream) Reads all the bytes from the current stream and writes them to the destination stream. (Inherited from Stream.)
Public method Supported by Silverlight for Windows Phone CopyTo(Stream, Int32) Reads all the bytes from the current stream and writes them to a destination stream, using a specified buffer size. (Inherited from Stream.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 Dispose() Releases all resources used by the Stream. (Inherited from Stream.)
Protected method Supported by Silverlight for Windows Phone Supported by Xbox 360 Dispose(Boolean) Infrastructure. Releases the unmanaged resources used by the UnmanagedMemoryStream and optionally releases the managed resources. (Overrides Stream.Dispose(Boolean).)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 EndRead Waits for the pending asynchronous read to complete. (Inherited from Stream.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 EndWrite Ends an asynchronous write operation. (Inherited from Stream.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 Equals(Object) Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected method Supported by Silverlight for Windows Phone Supported by Xbox 360 Finalize Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 Flush Infrastructure. Overrides the Flush method so that no action is performed. (Overrides Stream.Flush().)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 GetType Gets the Type of the current instance. (Inherited from Object.)
Protected method Supported by Silverlight for Windows Phone Supported by Xbox 360 MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 Read Infrastructure. Reads the specified number of bytes into the specified array. (Overrides Stream.Read(Byte[], Int32, Int32).)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 ReadByte Infrastructure. Reads a byte from a stream and advances the position within the stream by one byte, or returns -1 if at the end of the stream. (Overrides Stream.ReadByte().)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 Seek Infrastructure. Sets the current position of the current stream to the given value. (Overrides Stream.Seek(Int64, SeekOrigin).)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 SetLength Infrastructure. Sets the length of a stream to a specified value. (Overrides Stream.SetLength(Int64).)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 ToString Returns a string that represents the current object. (Inherited from Object.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 Write Infrastructure. Writes a block of bytes to the current stream using data from a buffer. (Overrides Stream.Write(Byte[], Int32, Int32).)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 WriteByte Infrastructure. Writes a byte to the current position in the file stream. (Overrides Stream.WriteByte(Byte).)
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