This topic has not yet been rated - Rate this topic

StreamReader Class

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Implements a TextReader that reads characters from a byte stream in a particular encoding.

System.Object
  System.MarshalByRefObject
    System.IO.TextReader
      System.IO.StreamReader

Namespace:  System.IO
Assembly:  mscorlib (in mscorlib.dll)

[SerializableAttribute]
[ComVisibleAttribute(true)]
public class StreamReader : TextReader

The StreamReader type exposes the following members.

  Name Description
Public method Supported by the XNA Framework Supported by Portable Class Library StreamReader(Stream) Initializes a new instance of the StreamReader class for the specified stream.
Public method Supported by the XNA Framework StreamReader(String) Initializes a new instance of the StreamReader class for the specified file name.
Public method Supported by the XNA Framework Supported by Portable Class Library StreamReader(Stream, Boolean) Initializes a new instance of the StreamReader class for the specified stream, with the specified byte order mark detection option.
Public method Supported by the XNA Framework Supported by Portable Class Library StreamReader(Stream, Encoding) Initializes a new instance of the StreamReader class for the specified stream, with the specified character encoding.
Public method Supported by the XNA Framework StreamReader(String, Boolean) Initializes a new instance of the StreamReader class for the specified file name, with the specified byte order mark detection option.
Public method Supported by the XNA Framework StreamReader(String, Encoding) Initializes a new instance of the StreamReader class for the specified file name, with the specified character encoding.
Public method Supported by the XNA Framework Supported by Portable Class Library StreamReader(Stream, Encoding, Boolean) Initializes a new instance of the StreamReader class for the specified stream, with the specified character encoding and byte order mark detection option.
Public method Supported by the XNA Framework StreamReader(String, Encoding, Boolean) Initializes a new instance of the StreamReader class for the specified file name, with the specified character encoding and byte order mark detection option.
Public method Supported by the XNA Framework Supported by Portable Class Library StreamReader(Stream, Encoding, Boolean, Int32) Initializes a new instance of the StreamReader class for the specified stream, with the specified character encoding, byte order mark detection option, and buffer size.
Public method Supported by the XNA Framework StreamReader(String, Encoding, Boolean, Int32) Initializes a new instance of the StreamReader class for the specified file name, with the specified character encoding, byte order mark detection option, and buffer size.
Public method StreamReader(Stream, Encoding, Boolean, Int32, Boolean) Initializes a new instance of the StreamReader class for the specified stream based on the specified character encoding, byte order mark detection option, and buffer size, and optionally leaves the stream open.
Top
  Name Description
Public property Supported by the XNA Framework Supported by Portable Class Library BaseStream Returns the underlying stream.
Public property Supported by the XNA Framework Supported by Portable Class Library CurrentEncoding Gets the current character encoding that the current StreamReader object is using.
Public property Supported by the XNA Framework Supported by Portable Class Library EndOfStream Gets a value that indicates whether the current stream position is at the end of the stream.
Top
  Name Description
Public method Supported by the XNA Framework Close Closes the StreamReader object and the underlying stream, and releases any system resources associated with the reader. (Overrides TextReader.Close().)
Public method CreateObjRef Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject.)
Public method Supported by the XNA Framework Supported by Portable Class Library DiscardBufferedData Clears the internal buffer.
Public method Supported by the XNA Framework Supported by Portable Class Library Dispose() Releases all resources used by the TextReader object. (Inherited from TextReader.)
Protected method Supported by the XNA Framework Supported by Portable Class Library Dispose(Boolean) Closes the underlying stream, releases the unmanaged resources used by the StreamReader, and optionally releases the managed resources. (Overrides TextReader.Dispose(Boolean).)
Public method Supported by the XNA Framework Supported by Portable Class Library Equals(Object) Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected method Supported by the XNA Framework Supported by Portable Class Library Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method Supported by the XNA Framework Supported by Portable Class Library GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method GetLifetimeService Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject.)
Public method Supported by the XNA Framework Supported by Portable Class Library GetType Gets the Type of the current instance. (Inherited from Object.)
Public method InitializeLifetimeService Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject.)
Protected method Supported by the XNA Framework Supported by Portable Class Library MemberwiseClone() Creates a shallow copy of the current Object. (Inherited from Object.)
Protected method MemberwiseClone(Boolean) Creates a shallow copy of the current MarshalByRefObject object. (Inherited from MarshalByRefObject.)
Public method Supported by the XNA Framework Supported by Portable Class Library Peek Returns the next available character but does not consume it. (Overrides TextReader.Peek().)
Public method Supported by the XNA Framework Supported by Portable Class Library Read() Reads the next character from the input stream and advances the character position by one character. (Overrides TextReader.Read().)
Public method Supported by the XNA Framework Supported by Portable Class Library Read(Char[], Int32, Int32) Reads a specified maximum of characters from the current stream into a buffer, beginning at the specified index. (Overrides TextReader.Read(Char[], Int32, Int32).)
Public method ReadAsync Reads a specified maximum number of characters from the current stream asynchronously and writes the data to a buffer, beginning at the specified index. (Overrides TextReader.ReadAsync(Char[], Int32, Int32).)
Public method Supported by the XNA Framework Supported by Portable Class Library ReadBlock Reads a specified maximum number of characters from the current stream and writes the data to a buffer, beginning at the specified index. (Overrides TextReader.ReadBlock(Char[], Int32, Int32).)

In .NET Framework Client Profile 4, this member is inherited from TextReader.ReadBlock(Char[], Int32, Int32).


In XNA Framework 3.0, this member is inherited from TextReader.ReadBlock(Char[], Int32, Int32).


In Portable Class Library Portable Class Library, this member is inherited from TextReader.ReadBlock(Char[], Int32, Int32).
Public method ReadBlockAsync Reads a specified maximum number of characters from the current stream asynchronously and writes the data to a buffer, beginning at the specified index. (Overrides TextReader.ReadBlockAsync(Char[], Int32, Int32).)
Public method Supported by the XNA Framework Supported by Portable Class Library ReadLine Reads a line of characters from the current stream and returns the data as a string. (Overrides TextReader.ReadLine().)
Public method ReadLineAsync Reads a line of characters asynchronously from the current stream and returns the data as a string. (Overrides TextReader.ReadLineAsync().)
Public method Supported by the XNA Framework Supported by Portable Class Library ReadToEnd Reads all characters from the current position to the end of the stream. (Overrides TextReader.ReadToEnd().)
Public method ReadToEndAsync Reads all characters from the current position to the end of the stream asynchronously and returns them as one string. (Overrides TextReader.ReadToEndAsync().)
Public method Supported by the XNA Framework Supported by Portable Class Library ToString Returns a string that represents the current object. (Inherited from Object.)
Top
  Name Description
Public field Static member Supported by the XNA Framework Supported by Portable Class Library Null A StreamReader object around an empty stream.
Top

StreamReader is designed for character input in a particular encoding, whereas the Stream class is designed for byte input and output. Use StreamReader for reading lines of information from a standard text file.

StreamReader defaults to UTF-8 encoding unless specified otherwise, instead of defaulting to the ANSI code page for the current system. UTF-8 handles Unicode characters correctly and provides consistent results on localized versions of the operating system.

By default, a StreamReader is not thread safe. See TextReader.Synchronized for a thread-safe wrapper.

The Read(Char[], Int32, Int32) and Write(Char[], Int32, Int32) method overloads read and write the number of characters specified by the count parameter. These are to be distinguished from BufferedStream.Read and BufferedStream.Write, which read and write the number of bytes specified by the count parameter. Use the BufferedStream methods only for reading and writing an integral number of byte array elements.

Note Note

When reading from a Stream, it is more efficient to use a buffer that is the same size as the internal buffer of the stream.

For a list of common I/O tasks, see Common I/O Tasks.

The following example uses an instance of StreamReader to read text from a file.


using System;
using System.IO;

class Test 
{
    public static void Main() 
    {
        try 
        {
            // Create an instance of StreamReader to read from a file.
            // The using statement also closes the StreamReader.
            using (StreamReader sr = new StreamReader("TestFile.txt")) 
            {
                string line;
                // Read and display lines from the file until the end of 
                // the file is reached.
                while ((line = sr.ReadLine()) != null) 
                {
                    Console.WriteLine(line);
                }
            }
        }
        catch (Exception e) 
        {
            // Let the user know what went wrong.
            Console.WriteLine("The file could not be read:");
            Console.WriteLine(e.Message);
        }
    }
}


.NET Framework

Supported in: 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library

Windows 8 Release Preview, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 SP2, Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Did you find this helpful?
(1500 characters remaining)