Stream Class (System.IO)

Switch View :
ScriptFree
.NET Framework Class Library
Stream Class

[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]

Provides a generic view of a sequence of bytes.

Inheritance Hierarchy

System.Object
  System.MarshalByRefObject
    System.IO.Stream
      More...

Namespace:  System.IO
Assembly:  mscorlib (in mscorlib.dll)
Syntax

Visual Basic

<SerializableAttribute> _
<ComVisibleAttribute(True)> _
Public MustInherit Class Stream _
	Inherits MarshalByRefObject _
	Implements IDisposable
C#

[SerializableAttribute]
[ComVisibleAttribute(true)]
public abstract class Stream : MarshalByRefObject, 
	IDisposable
Visual C++

[SerializableAttribute]
[ComVisibleAttribute(true)]
public ref class Stream abstract : public MarshalByRefObject, 
	IDisposable
F#

[<AbstractClass>]
[<SerializableAttribute>]
[<ComVisibleAttribute(true)>]
type Stream =  
    class
        inherit MarshalByRefObject
        interface IDisposable
    end

The Stream type exposes the following members.

Constructors

  Name Description
Protected method Supported by the XNA Framework Supported by Portable Class Library Stream Initializes a new instance of the Stream class.
Top
Properties

  Name Description
Public property Supported by the XNA Framework Supported by Portable Class Library CanRead When overridden in a derived class, gets a value indicating whether the current stream supports reading.
Public property Supported by the XNA Framework Supported by Portable Class Library CanSeek When overridden in a derived class, gets a value indicating whether the current stream supports seeking.
Public property Supported by the XNA Framework Supported by Portable Class Library CanTimeout Gets a value that determines whether the current stream can time out.
Public property Supported by the XNA Framework Supported by Portable Class Library CanWrite When overridden in a derived class, gets a value indicating whether the current stream supports writing.
Public property Supported by the XNA Framework Supported by Portable Class Library Length When overridden in a derived class, gets the length in bytes of the stream.
Public property Supported by the XNA Framework Supported by Portable Class Library Position When overridden in a derived class, gets or sets the position within the current stream.
Public property Supported by the XNA Framework Supported by Portable Class Library ReadTimeout Gets or sets a value, in miliseconds, that determines how long the stream will attempt to read before timing out.
Public property Supported by the XNA Framework Supported by Portable Class Library WriteTimeout Gets or sets a value, in miliseconds, that determines how long the stream will attempt to write before timing out.
Top
Methods

  Name Description
Public method Supported by the XNA Framework Supported by Portable Class Library BeginRead Begins an asynchronous read operation. (Consider using ReadAsync instead; see the Remarks section.)
Public method Supported by the XNA Framework Supported by Portable Class Library BeginWrite Begins an asynchronous write operation. (Consider using WriteAsync instead; see the Remarks section.)
Public method Supported by the XNA Framework Close Closes the current stream and releases any resources (such as sockets and file handles) associated with the current stream. Instead of calling this method, ensure that the stream is properly disposed.
Public method Supported by Portable Class Library CopyTo(Stream) Reads the bytes from the current stream and writes them to another stream.
Public method Supported by Portable Class Library CopyTo(Stream, Int32) Reads the bytes from the current stream and writes them to another stream, using a specified buffer size.
Public method CopyToAsync(Stream) Asynchronously reads the bytes from the current stream and writes them to another stream.
Public method CopyToAsync(Stream, Int32) Asynchronously reads the bytes from the current stream and writes them to another stream, using a specified buffer size.
Public method CopyToAsync(Stream, Int32, CancellationToken) Asynchronously reads the bytes from the current stream and writes them to another stream, using a specified buffer size and cancellation token.
Public method CreateObjRef Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object. (Inherited from MarshalByRefObject.)
Protected method Supported by the XNA Framework CreateWaitHandle Obsolete. Allocates a WaitHandle object.
Public method Supported by the XNA Framework Supported by Portable Class Library Dispose() Releases all resources used by the Stream.
Protected method Supported by the XNA Framework Supported by Portable Class Library Dispose(Boolean) Releases the unmanaged resources used by the Stream and optionally releases the managed resources.
Public method Supported by the XNA Framework Supported by Portable Class Library EndRead Waits for the pending asynchronous read to complete. (Consider using ReadAsync instead; see the Remarks section.)
Public method Supported by the XNA Framework Supported by Portable Class Library EndWrite Ends an asynchronous write operation. (Consider using WriteAsync instead; see the Remarks section.)
Public method Supported by the XNA Framework Supported by Portable Class Library Equals(Object) Determines whether the specified Object is equal to the current Object. (Inherited from Object.)
Protected method Supported by the XNA Framework Supported by Portable Class Library Finalize Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public method Supported by the XNA Framework Supported by Portable Class Library Flush When overridden in a derived class, clears all buffers for this stream and causes any buffered data to be written to the underlying device.
Public method FlushAsync() Asynchronously clears all buffers for this stream and causes any buffered data to be written to the underlying device.
Public method FlushAsync(CancellationToken) Asynchronously clears all buffers for this stream, causes any buffered data to be written to the underlying device, and monitors cancellation requests.
Public method Supported by the XNA Framework Supported by Portable Class Library GetHashCode Serves as a hash function for a particular type. (Inherited from Object.)
Public method GetLifetimeService Retrieves the current lifetime service object that controls the lifetime policy for this instance. (Inherited from MarshalByRefObject.)
Public method Supported by the XNA Framework Supported by Portable Class Library GetType Gets the Type of the current instance. (Inherited from Object.)
Public method InitializeLifetimeService Obtains a lifetime service object to control the lifetime policy for this instance. (Inherited from MarshalByRefObject.)
Protected method Supported by the XNA Framework Supported by Portable Class Library MemberwiseClone() Creates a shallow copy of the current Object. (Inherited from Object.)
Protected method MemberwiseClone(Boolean) Creates a shallow copy of the current MarshalByRefObject object. (Inherited from MarshalByRefObject.)
Protected method ObjectInvariant Infrastructure. Obsolete. Provides support for a Contract.
Public method Supported by the XNA Framework Supported by Portable Class Library Read When overridden in a derived class, reads a sequence of bytes from the current stream and advances the position within the stream by the number of bytes read.
Public method ReadAsync(Byte[], Int32, Int32) Asynchronously reads a sequence of bytes from the current stream and advances the position within the stream by the number of bytes read.
Public method ReadAsync(Byte[], Int32, Int32, CancellationToken) Asynchronously reads a sequence of bytes from the current stream, advances the position within the stream by the number of bytes read, and monitors cancellation requests.
Public method Supported by the XNA Framework Supported by Portable Class Library ReadByte Reads a byte from the stream and advances the position within the stream by one byte, or returns -1 if at the end of the stream.
Public method Supported by the XNA Framework Supported by Portable Class Library Seek When overridden in a derived class, sets the position within the current stream.
Public method Supported by the XNA Framework Supported by Portable Class Library SetLength When overridden in a derived class, sets the length of the current stream.
Public method Static member Synchronized Creates a thread-safe (synchronized) wrapper around the specified Stream object.
Public method Supported by the XNA Framework Supported by Portable Class Library ToString Returns a string that represents the current object. (Inherited from Object.)
Public method Supported by the XNA Framework Supported by Portable Class Library Write When overridden in a derived class, writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
Public method WriteAsync(Byte[], Int32, Int32) Asynchronously writes a sequence of bytes to the current stream and advances the current position within this stream by the number of bytes written.
Public method WriteAsync(Byte[], Int32, Int32, CancellationToken) Asynchronously writes a sequence of bytes to the current stream, advances the current position within this stream by the number of bytes written, and monitors cancellation requests.
Public method Supported by the XNA Framework Supported by Portable Class Library WriteByte Writes a byte to the current position in the stream and advances the position within the stream by one byte.
Top
Extension Methods

  Name Description
Public Extension Method AsInputStream Converts a managed stream in the .NET APIs for Metro style apps to an input stream in the Windows Runtime. (Defined by WindowsRuntimeStreamExtensions.)
Public Extension Method AsOutputStream Converts a managed stream in the .NET APIs for Metro style apps to an output stream in the Windows Runtime. (Defined by WindowsRuntimeStreamExtensions.)
Top
Fields

  Name Description
Public field Static member Supported by the XNA Framework Supported by Portable Class Library Null A Stream with no backing store.
Top
Remarks

Streams involve three fundamental operations:

  • You can read from streams. Reading is the transfer of data from a stream into a data structure, such as an array of bytes.

  • You can write to streams. Writing is the transfer of data from a data structure into a stream.

  • Streams can support seeking. Seeking refers to querying and modifying the current position within a stream. Seek capability depends on the kind of backing store a stream has. For example, network streams have no unified concept of a current position, and therefore typically do not support seeking.

Stream is the abstract base class of all streams. A stream is an abstraction of a sequence of bytes, such as a file, an input/output device, an inter-process communication pipe, or a TCP/IP socket. The Stream class and its derived classes provide a generic view of these different types of input and output, and isolate the programmer from the specific details of the operating system and the underlying devices.

Depending on the underlying data source or repository, streams might support only some of these capabilities. You can query a stream for its capabilities by using the CanRead, CanWrite, and CanSeek properties of the Stream class.

The Read and Write methods read and write data in a variety of formats. For streams that support seeking, use the Seek and SetLength methods and the Position and Length properties to query and modify the current position and length of a stream.

Starting with the .NET Framework 4.5 RC, the Stream class includes async methods to simplify asynchronous operations. An async method contains Async in its name, such as ReadAsync, WriteAsync, CopyToAsync, and FlushAsync. These methods enable you to perform resource-intensive I/O operations without blocking the main thread. This performance consideration is particularly important in a Windows Metro style app or desktop app where a time-consuming stream operation can block the UI thread and make your app appear as if it is not working. The async methods are used in conjunction with the async and await keywords in Visual Basic and C#.

When used in a Metro style app, Stream includes two extension methods: AsInputStream and AsOutputStream. These methods convert a Stream object to a stream in the Windows Runtime. You can also convert a stream in the Windows Runtime to a Stream object by using the AsStreamForRead and AsStreamForWrite methods.

Some stream implementations perform local buffering of the underlying data to improve performance. For such streams, you can use the Flush or FlushAsync method to clear any internal buffers and ensure that all data has been written to the underlying data source or repository.

Disposing a Stream object flushes any buffered data, and essentially calls the Flush method for you. Dispose also releases operating system resources such as file handles, network connections, or memory used for any internal buffering. The BufferedStream class provides the capability of wrapping a buffered stream around another stream in order to improve read and write performance.

If you need a stream with no backing store (also known as a bit bucket), use the Null field to retrieve an instance of a stream that is designed for this purpose.

Notes to Implementers

When you implement a derived class of Stream, you must provide implementations for the Read and Write methods. The asynchronous methods ReadAsync, WriteAsync, and CopyToAsync use the synchronous methods Read and Write in their implementations. Therefore, your implementations of Read and Write will work correctly with the asynchronous methods. The default implementations of ReadByte and WriteByte create a new single-element byte array, and then call your implementations of Read and Write. When you derive from Stream, we recommend that you override these methods to access your internal buffer, if you have one, for substantially better performance. You must also provide implementations of CanRead, CanSeek, CanWrite, Flush, Length, Position, Seek, and SetLength.

Do not override the Close method, instead, put all the Stream cleanup logic in the Dispose method. For more information, see Implementing a Dispose Method.

Examples

The following example demonstrates how to use two FileStream objects to asynchronously copy the files from one directory to another directory. The FileStream class derives from the Stream class. Notice that the Click event handler for the Button control is marked with the async modifier because it calls an asynchronous method

Visual Basic

Imports System.IO

Class MainWindow

    Private Async Sub Button_Click(sender As Object, e As RoutedEventArgs)
        Dim StartDirectory As String = "c:\Users\exampleuser\start"
        Dim EndDirectory As String = "c:\Users\exampleuser\end"

        For Each filename As String In Directory.EnumerateFiles(StartDirectory)
            Using SourceStream As FileStream = File.Open(filename, FileMode.Open)
                Using DestinationStream As FileStream = File.Create(EndDirectory + filename.Substring(filename.LastIndexOf("\"c)))
                    Await SourceStream.CopyToAsync(DestinationStream)
                End Using

            End Using
        Next
    End Sub

End Class


C#

using System;
using System.Threading.Tasks;
using System.Windows;
using System.IO;

namespace WpfApplication
{
    public partial class MainWindow : Window
    {
        public MainWindow()
        {
            InitializeComponent();
        }

        private async void Button_Click(object sender, RoutedEventArgs e)
        {
            string StartDirectory = @"c:\Users\exampleuser\start";
            string EndDirectory = @"c:\Users\exampleuser\end";

            foreach (string filename in Directory.EnumerateFiles(StartDirectory))
            {
                using (FileStream SourceStream = File.Open(filename, FileMode.Open))
                {
                    using (FileStream DestinationStream = File.Create(EndDirectory + filename.Substring(filename.LastIndexOf('\\'))))
                    {
                        await SourceStream.CopyToAsync(DestinationStream);
                    }
                }
            }
        }
    }
}


Version Information

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library
Platforms

Windows 8 Release Preview, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 SP2, Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
See Also

Reference

Other Resources

Inheritance Hierarchy

System.Object
  System.MarshalByRefObject
    System.IO.Stream
      Microsoft.JScript.COMCharStream
      System.Data.OracleClient.OracleBFile
      System.Data.OracleClient.OracleLob
      System.Data.SqlTypes.SqlFileStream
      System.IO.BufferedStream
      System.IO.Compression.DeflateStream
      System.IO.Compression.GZipStream
      System.IO.FileStream
      System.IO.MemoryStream
      System.IO.Pipes.PipeStream
      System.IO.UnmanagedMemoryStream
      System.Net.Security.AuthenticatedStream
      System.Net.Sockets.NetworkStream
      System.Printing.PrintQueueStream
      System.Security.Cryptography.CryptoStream