Exposes a Stream around a named pipe, supporting both synchronous and asynchronous read and write operations.
Namespace:
System.IO.Pipes
Assembly:
System.Core (in System.Core.dll)
Visual Basic (Declaration)
<HostProtectionAttribute(SecurityAction.LinkDemand, MayLeakOnAbort := True)> _
Public NotInheritable Class NamedPipeServerStream _
Inherits PipeStream
Dim instance As NamedPipeServerStream
[HostProtectionAttribute(SecurityAction.LinkDemand, MayLeakOnAbort = true)]
public sealed class NamedPipeServerStream : PipeStream
[HostProtectionAttribute(SecurityAction::LinkDemand, MayLeakOnAbort = true)]
public ref class NamedPipeServerStream sealed : public PipeStream
public final class NamedPipeServerStream extends PipeStream
Named pipes provide one-way or duplex pipes for communication between a pipe server and one or more pipe clients. Named pipes can be used for interprocess communication locally or over a network. A single pipe name can be shared by multiple NamedPipeClientStream objects.
Any process can act as either a named pipe server or client, or both.
Note For , the maximum number of pipes that are permitted to simultaneously connect over the network is ten.
The following example demonstrates a way to send a string from a parent process to a child process on the same computer using named pipes. This example creates a NamedPipeServerStream object in a parent process with a PipeDirection value of Out. The server then waits for a NamedPipeClientStream object in a child process to connect to it. In this example, both processes are on the same computer and the NamedPipeClientStream object has a PipeDirection value of In. The parent process then sends a user-supplied string to the child process. The string is displayed to the console.
This example is for the server process, which uses the NamedPipeServerStream class. For the entire code example, including the code for both the pipe client and server, see How to: Use Named Pipes to Communicate Between Processes over a Network.
Imports System
Imports System.IO
Imports System.IO.Pipes
Class PipeServer
Shared Sub Main()
Dim pipeServer As New NamedPipeServerStream("testpipe", PipeDirection.Out)
Console.WriteLine("NamedPipeServerStream object created.")
' Wait for a client to connect
Console.Write("Waiting for a client connection...")
pipeServer.WaitForConnection()
Console.WriteLine("Client connected.")
Try
'Read user input and send that to the client process.
Dim sw As New StreamWriter(pipeServer)
sw.AutoFlush = True
Console.Write("Enter Text: ")
sw.WriteLine(Console.ReadLine())
Catch ex As IOException
' Catch the IOException that is raised if the pipe is broken
' or disconnected
Console.WriteLine("ERROR: {0}", ex.Message)
End Try
End Sub
End Class
using System;
using System.IO;
using System.IO.Pipes;
class PipeServer
{
static void Main()
{
using (NamedPipeServerStream pipeServer =
new NamedPipeServerStream("testpipe", PipeDirection.Out))
{
Console.WriteLine("NamedPipeServerStream object created.");
// Wait for a client to connect
Console.Write("Waiting for client connection...");
pipeServer.WaitForConnection();
Console.WriteLine("Client connected.");
try
{
// Read user input and send that to the client process.
using (StreamWriter sw = new StreamWriter(pipeServer))
{
sw.AutoFlush = true;
Console.Write("Enter text: ");
sw.WriteLine(Console.ReadLine());
}
}
// Catch the IOException that is raised if the pipe is broken
// or disconnected.
catch (IOException e)
{
Console.WriteLine("ERROR: {0}", e.Message);
}
}
}
}
System..::.Object
System..::.MarshalByRefObject
System.IO..::.Stream
System.IO.Pipes..::.PipeStream
System.IO.Pipes..::.NamedPipeServerStream
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Windows 7, Windows Vista, Windows XP SP2, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
.NET Framework
Supported in: 3.5
Reference