Begins an asynchronous read operation. (Consider using ReadAsync instead; see the Remarks section.)
Assembly: mscorlib (in mscorlib.dll)
public override IAsyncResult BeginRead( byte buffer, int offset, int count, AsyncCallback callback, Object state )
- Type: System.Byte
The buffer to read the data into.
- Type: System.Int32
The byte offset in buffer at which to begin writing data read from the stream.
- Type: System.Int32
The maximum number of bytes to read.
- Type: System.AsyncCallback
An optional asynchronous callback, to be called when the read is complete.
- Type: System.Object
A user-provided object that distinguishes this particular asynchronous read request from other requests.
Return ValueType: System.IAsyncResult
An object that represents the asynchronous read, which could still be pending.
buffer is null.
offset or count is negative.
Attempted an asynchronous read past the end of the stream.
The buffer length minus offset is less than count.
The current stream does not support the read operation.
In the .NET Framework 4 and earlier versions, you have to use methods such as BeginRead and EndRead to implement asynchronous file operations. These methods are still available in the .NET Framework 4.5 to support legacy code; however, the new async methods, such as ReadAsync, WriteAsync, and FlushAsync, help you implement asynchronous file operations more easily.
EndWrite must be called exactly once for every call to . Failing to end a read process before beginning another read can cause undesirable behavior such as deadlock.
Use the CanRead property to determine whether the current instance supports reading.
Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.