ImageAnimator.Animate Method
[This documentation is for preview only, and is subject to change in later releases. Blank topics are included as placeholders.]
Displays a multiple-frame image as an animation.
Namespace: System.Drawing
Assembly: System.Drawing (in System.Drawing.dll)
Parameters
- image
- Type: System.Drawing.Image
The Image object to animate.
- onFrameChangedHandler
- Type: System.EventHandler
An EventHandler object that specifies the method that is called when the animation frame changes.
This Windows Forms application demonstrates how to draw an animated image to the screen. The image is created from the animated GIF file SampleAnimation.gif located in the same folder as the application.
using System; using System.Drawing; using System.Windows.Forms; public class animateImage : Form { //Create a Bitmpap Object. Bitmap animatedImage = new Bitmap("SampleAnimation.gif"); bool currentlyAnimating = false; //This method begins the animation. public void AnimateImage() { if (!currentlyAnimating) { //Begin the animation only once. ImageAnimator.Animate(animatedImage, new EventHandler(this.OnFrameChanged)); currentlyAnimating = true; } } private void OnFrameChanged(object o, EventArgs e) { //Force a call to the Paint event handler. this.Invalidate(); } protected override void OnPaint(PaintEventArgs e) { //Begin the animation. AnimateImage(); //Get the next frame ready for rendering. ImageAnimator.UpdateFrames(); //Draw the next frame in the animation. e.Graphics.DrawImage(this.animatedImage, new Point(0, 0)); } public static void Main() { Application.Run(new animateImage()); } }
Windows 8 Consumer Preview, Windows Server 8 Beta, Windows 7, Windows Server 2008 SP2, Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.