.NET Framework 1.1
The methods of the GraphicsPathIterator class are listed here. For a complete list of GraphicsPathIterator class members, see the GraphicsPathIterator Members topic.
|CopyData||Copies the PathPoints property and cref="P:System.Drawing.Drawing2D.GraphicsPath.PathTypes"/> property arrays of the associated GraphicsPath object into the two specified arrays.|
|CreateObjRef (inherited from MarshalByRefObject)||Creates an object that contains all the relevant information required to generate a proxy used to communicate with a remote object.|
|Dispose||Releases all resources used by this GraphicsPathIterator object.|
|Enumerate||Copies the PathPoints property and PathTypes property arrays of the associated GraphicsPath object into the two specified arrays.|
|Equals (inherited from Object)||Overloaded. Determines whether two Object instances are equal.|
|GetHashCode (inherited from Object)||Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.|
|GetLifetimeService (inherited from MarshalByRefObject)||Retrieves the current lifetime service object that controls the lifetime policy for this instance.|
|GetType (inherited from Object)||Gets the Type of the current instance.|
|HasCurve||Indicates whether the path associated with this GraphicsPathIterator object contains a curve.|
|InitializeLifetimeService (inherited from MarshalByRefObject)||Obtains a lifetime service object to control the lifetime policy for this instance.|
|NextMarker||Overloaded. Moves the iterator to the next marker in the path.|
|NextPathType||Gets the starting index and the ending index of the next group of data points that all have the same type.|
|NextSubpath||Overloaded. Moves the subpath to the next subpath in the specified GraphicsPath object.|
|Rewind||Rewinds this GraphicsPathIterator object to the beginning of its associated path.|
|ToString (inherited from Object)||Returns a String that represents the current Object.|
|Finalize||Overridden. See Object.Finalize.
In C# and C++, finalizers are expressed using destructor syntax.
|MemberwiseClone (inherited from Object)||Creates a shallow copy of the current Object.|