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Double Structure

Represents a double-precision floating-point number.

Namespace:  System
Assembly:  mscorlib (in mscorlib.dll)
[ComVisibleAttribute(true)]
public struct Double : IComparable, IFormattable, 
	IConvertible, IComparable<double>, IEquatable<double>

The Double type exposes the following members.

  Name Description
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 CompareTo(Double) Compares this instance to a specified double-precision floating-point number and returns an integer that indicates whether the value of this instance is less than, equal to, or greater than the value of the specified double-precision floating-point number.
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 CompareTo(Object) Compares this instance to a specified object and returns an integer that indicates whether the value of this instance is less than, equal to, or greater than the value of the specified object.
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 Equals(Double) Returns a value indicating whether this instance and a specified Double object represent the same value.
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 Equals(Object) Returns a value indicating whether this instance is equal to a specified object. (Overrides ValueType.Equals(Object).)
Protected method Supported by Silverlight for Windows Phone Supported by Xbox 360 Finalize Allows an object to try to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 GetHashCode Returns the hash code for this instance. (Overrides ValueType.GetHashCode().)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 GetType Gets the Type of the current instance. (Inherited from Object.)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 GetTypeCode Returns the TypeCode for value type Double.
Public method Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 IsInfinity Returns a value indicating whether the specified number evaluates to negative or positive infinity
Public method Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 IsNaN Returns a value indicating whether the specified number evaluates to a value that is not a number (NaN).
Public method Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 IsNegativeInfinity Returns a value indicating whether the specified number evaluates to negative infinity.
Public method Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 IsPositiveInfinity Returns a value indicating whether the specified number evaluates to positive infinity.
Protected method Supported by Silverlight for Windows Phone Supported by Xbox 360 MemberwiseClone Creates a shallow copy of the current Object. (Inherited from Object.)
Public method Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 Parse(String) Converts the string representation of a number to its double-precision floating-point number equivalent.
Public method Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 Parse(String, NumberStyles) Converts the string representation of a number in a specified style to its double-precision floating-point number equivalent.
Public method Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 Parse(String, IFormatProvider) Converts the string representation of a number in a specified culture-specific format to its double-precision floating-point number equivalent.
Public method Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 Parse(String, NumberStyles, IFormatProvider) Converts the string representation of a number in a specified style and culture-specific format to its double-precision floating-point number equivalent.
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 ToString() Converts the numeric value of this instance to its equivalent string representation. (Overrides ValueType.ToString().)
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 ToString(IFormatProvider) Converts the numeric value of this instance to its equivalent string representation using the specified culture-specific format information.
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 ToString(String) Converts the numeric value of this instance to its equivalent string representation, using the specified format.
Public method Supported by Silverlight for Windows Phone Supported by Xbox 360 ToString(String, IFormatProvider) Converts the numeric value of this instance to its equivalent string representation using the specified format and culture-specific format information.
Public method Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 TryParse(String, Double) Converts the string representation of a number to its double-precision floating-point number equivalent. A return value indicates whether the conversion succeeded or failed.
Public method Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 TryParse(String, NumberStyles, IFormatProvider, Double) Converts the string representation of a number in a specified style and culture-specific format to its double-precision floating-point number equivalent. A return value indicates whether the conversion succeeded or failed.
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  Name Description
Public field Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 Epsilon Represents the smallest positive Double value greater than zero. This field is constant.
Public field Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 MaxValue Represents the largest possible value of a Double. This field is constant.
Public field Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 MinValue Represents the smallest possible value of a Double. This field is constant.
Public field Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 NaN Represents a value that is not a number (NaN). This field is constant.
Public field Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 NegativeInfinity Represents negative infinity. This field is constant.
Public field Static member Supported by Silverlight for Windows Phone Supported by Xbox 360 PositiveInfinity Represents positive infinity. This field is constant.
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  Name Description
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToBoolean Infrastructure. For a description of this member, see IConvertible.ToBoolean.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToByte Infrastructure. For a description of this member, see IConvertible.ToByte.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToChar Infrastructure. This conversion is not supported. Attempting to use this method throws an InvalidCastException.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToDateTime Infrastructure. This conversion is not supported. Attempting to use this method throws an InvalidCastException
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToDecimal Infrastructure. For a description of this member, see IConvertible.ToDecimal.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToDouble Infrastructure. For a description of this member, see IConvertible.ToDouble.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToInt16 Infrastructure. For a description of this member, see IConvertible.ToInt16.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToInt32 Infrastructure. For a description of this member, see IConvertible.ToInt32.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToInt64 Infrastructure. For a description of this member, see IConvertible.ToInt64.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToSByte Infrastructure. For a description of this member, see IConvertible.ToSByte.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToSingle Infrastructure. For a description of this member, see IConvertible.ToSingle.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToType Infrastructure. For a description of this member, see IConvertible.ToType.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToUInt16 Infrastructure. For a description of this member, see IConvertible.ToUInt16.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToUInt32 Infrastructure. For a description of this member, see IConvertible.ToUInt32.
Explicit interface implemetation Private method Supported by Silverlight for Windows Phone Supported by Xbox 360 IConvertible.ToUInt64 Infrastructure. For a description of this member, see IConvertible.ToUInt64.
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The Double value type represents a double-precision 64-bit number with values ranging from negative 1.79769313486232e308 to positive 1.79769313486232e308, as well as positive or negative zero, PositiveInfinity, NegativeInfinity, and Not-a-Number (NaN).

Double complies with the IEC 60559:1989 (IEEE 754) standard for binary floating-point arithmetic.

Double provides methods to compare instances of this type, convert the value of an instance to its string representation, and convert the string representation of a number to an instance of this type. For information about how format specification codes control the string representation of value types, see Formatting Types, Standard Numeric Format Strings, and Custom Numeric Format Strings.

Using Floating-Point Numbers

When performing binary operations, if one of the operands is a Double, then the other operand is required to be an integral type or a floating-point type (Double or Single). Prior to performing the operation, if the other operand is not a Double, it is converted to Double, and the operation is performed using at least Double range and precision. If the operation produces a numeric result, the type of the result is Double.

The floating-point operators, including the assignment operators, do not throw exceptions. Instead, in exceptional situations the result of a floating-point operation is zero, infinity, or NaN, as described below:

  • If the result of a floating-point operation is too small for the destination format, the result of the operation is zero.

  • If the magnitude of the result of a floating-point operation is too large for the destination format, the result of the operation is PositiveInfinity or NegativeInfinity, as appropriate for the sign of the result.

  • If a floating-point operation is invalid, the result of the operation is NaN.

  • If one or both operands of a floating-point operation are NaN, the result of the operation is NaN.

Floating-Point Values and Loss of Precision

Remember that a floating-point number can only approximate a decimal number, and that the precision of a floating-point number determines how accurately that number approximates a decimal number. By default, a Double value contains 15 decimal digits of precision, although a maximum of 17 digits is maintained internally. The precision of a floating-point number has several consequences:

  • Two floating-point numbers that appear equal for a particular precision might not compare equal because their least significant digits are different.

  • A mathematical or comparison operation that uses a floating-point number might not yield the same result if a decimal number is used because the floating-point number might not exactly approximate the decimal number.

  • A value might not roundtrip if a floating-point number is involved. A value is said to roundtrip if an operation converts an original floating-point number to another form, an inverse operation transforms the converted form back to a floating-point number, and the final floating-point number is equal to the original floating-point number. The roundtrip might fail because one or more least significant digits are lost or changed in a conversion.

In addition, the result of arithmetic and assignment operations with Double values may differ slightly by platform because of the loss of precision of the Double type.

Interface Implementations

This type implements the interfaces IComparable, IComparable<T>, IFormattable, and IConvertible. Use the Convert class for conversions instead of this type's explicit interface member implementation of IConvertible.

Double Values and Silverlight XAML Parsing

When a Double value is processed from Silverlight XAML as a XAML attribute value, the value does not preserve the full precision that is implied by the definition of Double in code and the runtime. This is due to native code being used as part of the Silverlight XAML parser operations, and deliberate optimization for numeric values that are applicable to a user interface. For more information, see XAML Usage Syntax.

Silverlight also includes several properties where the underlying property type is Double, but where the expected values fall between 0 and 1.0. This is typically noted in the reference documentation for that property, and often is noted in the XAML syntax specifically. An example of such a property is UIElement.Opacity.

The following example illustrates the use of Double:


// Temperature class stores the value as Double
// and delegates most of the functionality 
// to the Double implementation.
public class Temperature : IComparable, IFormattable
{
   // IComparable.CompareTo implementation.
   public int CompareTo(object obj)
   {
      if (obj == null) return 1;

      Temperature temp = obj as Temperature;
      if (temp != null) 
         return m_value.CompareTo(temp.m_value);
      else
         throw new ArgumentException("object is not a Temperature");
   }

   // IFormattable.ToString implementation.
   public string ToString(string format, IFormatProvider provider)
   {
      if (format != null)
      {
         if (format.Equals("F"))
         {
            return String.Format("{0}'F", this.Value.ToString());
         }
         if (format.Equals("C"))
         {
            return String.Format("{0}'C", this.Celsius.ToString());
         }
      }

      return m_value.ToString(format, provider);
   }

   // Parses the temperature from a string in form
   // [ws][sign]digits['F|'C][ws]
   public static Temperature Parse(string s, NumberStyles styles, IFormatProvider provider)
   {
      Temperature temp = new Temperature();

      if (s.TrimEnd(null).EndsWith("'F"))
      {
         temp.Value = Double.Parse(s.Remove(s.LastIndexOf('\''), 2), styles, provider);
      }
      else if (s.TrimEnd(null).EndsWith("'C"))
      {
         temp.Celsius = Double.Parse(s.Remove(s.LastIndexOf('\''), 2), styles, provider);
      }
      else
      {
         temp.Value = Double.Parse(s, styles, provider);
      }

      return temp;
   }

   // The value holder
   protected double m_value;

   public double Value
   {
      get
      {
         return m_value;
      }
      set
      {
         m_value = value;
      }
   }

   public double Celsius
   {
      get
      {
         return (m_value - 32.0) / 1.8;
      }
      set
      {
         m_value = 1.8 * value + 32.0;
      }
   }
}


Silverlight

Supported in: 5, 4, 3

Silverlight for Windows Phone

Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0

XNA Framework

Supported in: Xbox 360, Windows Phone OS 7.0

For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.

All members of this type are thread safe. Members that appear to modify instance state actually return a new instance initialized with the new value. As with any other type, reading and writing to a shared variable that contains an instance of this type must be protected by a lock to guarantee thread safety.

Caution note Caution:

Assigning an instance of this type is not thread safe on all hardware platforms because the binary representation of that instance might be too large to assign in a single atomic operation.

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XAML parsing rounds doubles
System.Double values in xaml are parsed as 32-bit floating point values in Silverlight. This is not a problem for properties such as width and height, but is a problem if you are wanting to store precise data values in xaml.

For example:
  • 3.4 becomes 3.40000009536743
  • 1e308 becomes Infinity