Provides an abstract base class to create new debugging and tracing switches.
Namespace:
System.Diagnostics
Assembly:
System (in System.dll)
Visual Basic (Declaration)
Public MustInherit Class Switch
public abstract class Switch
public ref class Switch abstract
public abstract class Switch
A switch provides an efficient mechanism for controlling tracing and debugging output at run time using external settings. The Switch class implements default behavior for switches, allowing you to change the switch level at run time.
This class is the base class for the BooleanSwitch, SourceSwitch and the TraceSwitch classes. These switches meet most debugging and tracing needs. For more information about trace switches, see Trace Switches.
You must enable tracing or debugging to use a switch. The following syntax is compiler specific. If you use compilers other than C# or Visual Basic, refer to the documentation for your compiler.
To enable debugging in C#, add the /d:DEBUG flag to the compiler command line when you compile your code, or you can add #define DEBUG to the top of your file. In Visual Basic, add the /d:DEBUG=True flag to the compiler command line.
To enable tracing using in C#, add the /d:TRACE flag to the compiler command line when you compile your code, or add #define TRACE to the top of your file. In Visual Basic, add the /d:TRACE=True flag to the compiler command line.
To set the level of your switch, edit the configuration file that corresponds to the name of your application. Within this file, you can add a switch and set its value, remove a switch, or clear all the switches previously set by the application. The configuration file should be formatted like the following example:
<configuration>
<system.diagnostics>
<switches>
<add name="mySwitch" value="true" />
</switches>
</system.diagnostics>
</configuration>
This example configuration section defines a BooleanSwitch with the DisplayName property set to mySwitch and the Enabled value set to true. Within your application, you can use the configured switch value by creating a BooleanSwitch with the same name, as shown in the following code example.
Private Shared boolSwitch As New BooleanSwitch("mySwitch", _
"Switch in config file")
Public Shared Sub Main(ByVal CmdArgs() As String)
'...
Console.WriteLine("Boolean switch {0} configured as {1}", _
boolSwitch.DisplayName, boolSwitch.Enabled.ToString())
If boolSwitch.Enabled Then
'...
End If
End Sub
private static BooleanSwitch boolSwitch = new BooleanSwitch("mySwitch",
"Switch in config file");
public static void Main(string[] args)
{
//...
Console.WriteLine("Boolean switch {0} configured as {1}",
boolSwitch.DisplayName, boolSwitch.Enabled.ToString());
if (boolSwitch.Enabled)
{
//...
}
}
Notes to Inheritors: If you need trace levels, or mechanisms for setting switch levels different from those provided by BooleanSwitch, SourceSwitch and TraceSwitch, you can inherit from Switch. When inheriting from this class, you must implement the SwitchSetting method.
The following example shows how to define a new Switch class with four levels of tracing that can be used to trace a call stack. You can use the switch to instrument your application to log each time the method is entered or exited.
The first example creates the enumeration used to set the level of the switch.
' The following are possible values for the new switch.
Public Enum MethodTracingSwitchLevel
Off = 0
EnteringMethod = 1
ExitingMethod = 2
Both = 3
End Enum 'MethodTracingSwitchLevel
// The following are possible values for the new switch.
public enum MethodTracingSwitchLevel {
Off = 0,
EnteringMethod = 1,
ExitingMethod = 2,
Both = 3,
}
// The following are possible values for the new switch.
public enum class MethodTracingSwitchLevel
{
Off = 0,
EnteringMethod = 1,
ExitingMethod = 2,
Both = 3
};
The following example creates the new switch. The code implements a Level property to set the value of the new switch. Level calls the protected property SwitchSetting that assigns the value to the new switch. This example also implements two assessor properties to get the assigned value of the switch.
Public Class MyMethodTracingSwitch
Inherits Switch
Protected outExit As Boolean
Protected outEnter As Boolean
Protected myLevel As MethodTracingSwitchLevel
Public Sub New(displayName As String, description As String)
MyBase.New(displayName, description)
End Sub 'New
Public Property Level() As MethodTracingSwitchLevel
Get
Return myLevel
End Get
Set
SetSwitchSetting(CInt(value))
End Set
End Property
Protected Sub SetSwitchSetting(value As Integer)
If value < 0 Then
value = 0
End If
If value > 3 Then
value = 3
End If
myLevel = CType(value, MethodTracingSwitchLevel)
outEnter = False
If value = CInt(MethodTracingSwitchLevel.EnteringMethod) Or _
value = CInt(MethodTracingSwitchLevel.Both) Then
outEnter = True
End If
outExit = False
If value = CInt(MethodTracingSwitchLevel.ExitingMethod) Or _
value = CInt(MethodTracingSwitchLevel.Both) Then
outExit = True
End If
End Sub 'SetSwitchSetting
Public ReadOnly Property OutputExit() As Boolean
Get
Return outExit
End Get
End Property
Public ReadOnly Property OutputEnter() As Boolean
Get
Return outEnter
End Get
End Property
End Class 'MyMethodTracingSwitch
public class MyMethodTracingSwitch:Switch {
protected bool outExit;
protected bool outEnter;
protected MethodTracingSwitchLevel level;
public MyMethodTracingSwitch(string displayName, string description):base(displayName, description){
}
public MethodTracingSwitchLevel Level {
get{
return level;
}
set{
SetSwitchSetting((int)value);
}
}
protected void SetSwitchSetting(int value){
if(value<0){
value = 0;
}
if(value>3){
value = 3;
}
level = (MethodTracingSwitchLevel)value;
outEnter = false;
if((value == (int)MethodTracingSwitchLevel.EnteringMethod) || (value == (int)MethodTracingSwitchLevel.Both)){
outEnter = true;
}
outExit = false;
if((value == (int)MethodTracingSwitchLevel.ExitingMethod) || (value == (int)MethodTracingSwitchLevel.Both)){
outExit = true;
}
}
public bool OutputExit{
get{
return outExit;
}
}
public bool OutputEnter{
get{
return outEnter;
}
}
}
public ref class MyMethodTracingSwitch: public Switch
{
protected:
bool outExit;
bool outEnter;
MethodTracingSwitchLevel level;
public:
MyMethodTracingSwitch( String^ displayName, String^ description )
: Switch( displayName, description )
{}
property MethodTracingSwitchLevel Level
{
MethodTracingSwitchLevel get()
{
return level;
}
void set( MethodTracingSwitchLevel value )
{
SetSwitchSetting( (int)value );
}
}
protected:
void SetSwitchSetting( int value )
{
if ( value < 0 )
{
value = 0;
}
if ( value > 3 )
{
value = 3;
}
level = (MethodTracingSwitchLevel)value;
outEnter = false;
if ( (value == (int)MethodTracingSwitchLevel::EnteringMethod) || (value == (int)MethodTracingSwitchLevel::Both) )
{
outEnter = true;
}
outExit = false;
if ( (value == (int)MethodTracingSwitchLevel::ExitingMethod) || (value == (int)MethodTracingSwitchLevel::Both) )
{
outExit = true;
}
}
public:
property bool OutputExit
{
bool get()
{
return outExit;
}
}
property bool OutputEnter
{
bool get()
{
return outEnter;
}
}
};
The following example creates a new switch in Main. It creates a new switch and assigns it a value. Then, depending on the switch settings, it outputs debugging messages for entering and leaving the method.
Public Class Class1
' Create an instance of MyMethodTracingSwitch.
Private Shared mySwitch As New _
MyMethodTracingSwitch("Methods", "Trace entering and exiting method")
Public Shared Sub Main()
' Write a diagnostic message if the switch is set to entering.
Debug.WriteLineIf(mySwitch.OutputEnter, "Entering Main")
' Insert code to handle processing.
' Write another diagnostic message if the switch is set to exiting.
Debug.WriteLineIf(mySwitch.OutputExit, "Exiting Main")
End Sub
End Class 'MyClass
public class MyClass {
/* Create an instance of MyMethodTracingSwitch.*/
static MyMethodTracingSwitch mySwitch =
new MyMethodTracingSwitch("Methods", "Trace entering and exiting method");
public static int Main(string[] args) {
// Write a diagnostic message if the switch is set to entering.
Debug.WriteLineIf(mySwitch.OutputEnter, "Entering Main");
// Insert code to handle processing.
// Write another diagnostic message if the switch is set to exiting.
Debug.WriteLineIf(mySwitch.OutputExit, "Exiting Main");
return 0;
}
}
public ref class MyClass
{
private:
/* Create an instance of MyMethodTracingSwitch.*/
static MyMethodTracingSwitch^ mySwitch = gcnew MyMethodTracingSwitch( "Methods","Trace entering and exiting method" );
public:
static int main()
{
// Write a diagnostic message if the switch is set to entering.
Debug::WriteLineIf( mySwitch->OutputEnter, "Entering Main" );
// Insert code to handle processing.
// Write another diagnostic message if the switch is set to exiting.
Debug::WriteLineIf( mySwitch->OutputExit, "Exiting Main" );
return 0;
}
};
System..::.Object
System.Diagnostics..::.Switch
System.Diagnostics..::.BooleanSwitch
System.Diagnostics..::.SourceSwitch
System.Diagnostics..::.TraceSwitch
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
.NET Framework
Supported in: 3.5, 3.0, 2.0, 1.1, 1.0
Reference
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