System.Diagnostics Namespac ...


.NET Framework Class Library
Switch Class

Provides an abstract base class to create new debugging and tracing switches.

Namespace:  System.Diagnostics
Assembly:  System (in System.dll)
Syntax

Visual Basic (Declaration)
Public MustInherit Class Switch
Visual Basic (Usage)
Dim instance As Switch
C#
public abstract class Switch
Visual C++
public ref class Switch abstract
JScript
public abstract class Switch
Remarks

A switch provides an efficient mechanism for controlling tracing and debugging output at run time using external settings. The Switch class implements default behavior for switches, allowing you to change the switch level at run time.

This class is the base class for the BooleanSwitch, SourceSwitch and the TraceSwitch classes. These switches meet most debugging and tracing needs. For more information about trace switches, see Trace Switches.

You must enable tracing or debugging to use a switch. The following syntax is compiler specific. If you use compilers other than C# or Visual Basic, refer to the documentation for your compiler.

  • To enable debugging in C#, add the /d:DEBUG flag to the compiler command line when you compile your code, or you can add #define DEBUG to the top of your file. In Visual Basic, add the /d:DEBUG=True flag to the compiler command line.

  • To enable tracing using in C#, add the /d:TRACE flag to the compiler command line when you compile your code, or add #define TRACE to the top of your file. In Visual Basic, add the /d:TRACE=True flag to the compiler command line.

To set the level of your switch, edit the configuration file that corresponds to the name of your application. Within this file, you can add a switch and set its value, remove a switch, or clear all the switches previously set by the application. The configuration file should be formatted like the following example:

<configuration>
  <system.diagnostics>
    <switches>
      <add name="mySwitch" value="true" />
    </switches>
  </system.diagnostics>
</configuration>

This example configuration section defines a BooleanSwitch with the DisplayName property set to mySwitch and the Enabled value set to true. Within your application, you can use the configured switch value by creating a BooleanSwitch with the same name, as shown in the following code example.

Visual Basic
Private Shared boolSwitch As New BooleanSwitch("mySwitch", _
    "Switch in config file")

Public Shared Sub Main(ByVal CmdArgs() As String)
    '...
    Console.WriteLine("Boolean switch {0} configured as {1}", _
        boolSwitch.DisplayName, boolSwitch.Enabled.ToString())
    If boolSwitch.Enabled Then
        '...
    End If

End Sub
C#
private static BooleanSwitch boolSwitch = new BooleanSwitch("mySwitch", 
    "Switch in config file");

public static void Main(string[] args) 
{
    //...
    Console.WriteLine("Boolean switch {0} configured as {1}", 
        boolSwitch.DisplayName, boolSwitch.Enabled.ToString());
    if (boolSwitch.Enabled)
    {
        //...
    }
}

Notes to Inheritors:

If you need trace levels, or mechanisms for setting switch levels different from those provided by BooleanSwitch, SourceSwitch and TraceSwitch, you can inherit from Switch. When inheriting from this class, you must implement the SwitchSetting method.

Examples

The following example shows how to define a new Switch class with four levels of tracing that can be used to trace a call stack. You can use the switch to instrument your application to log each time the method is entered or exited.

The first example creates the enumeration used to set the level of the switch.

Visual Basic
' The following are possible values for the new switch.
Public Enum MethodTracingSwitchLevel
    Off = 0
    EnteringMethod = 1
    ExitingMethod = 2
    Both = 3
End Enum 'MethodTracingSwitchLevel

C#
// The following are possible values for the new switch.
 public enum MethodTracingSwitchLevel {
    Off = 0,
    EnteringMethod = 1,
    ExitingMethod = 2,
    Both = 3,
 }
Visual C++
// The following are possible values for the new switch.
public enum class MethodTracingSwitchLevel
{
   Off = 0,
   EnteringMethod = 1,
   ExitingMethod = 2,
   Both = 3
};


The following example creates the new switch. The code implements a Level property to set the value of the new switch. Level calls the protected property SwitchSetting that assigns the value to the new switch. This example also implements two assessor properties to get the assigned value of the switch.

Visual Basic
Public Class MyMethodTracingSwitch
    Inherits Switch
    Protected outExit As Boolean
    Protected outEnter As Boolean
    Protected myLevel As MethodTracingSwitchLevel


    Public Sub New(displayName As String, description As String)
        MyBase.New(displayName, description)
    End Sub 'New


    Public Property Level() As MethodTracingSwitchLevel
        Get
            Return myLevel
        End Get
        Set
            SetSwitchSetting(CInt(value))
        End Set
    End Property


    Protected Sub SetSwitchSetting(value As Integer)
        If value < 0 Then
            value = 0
        End If
        If value > 3 Then
            value = 3
        End If

        myLevel = CType(value, MethodTracingSwitchLevel)

        outEnter = False
        If value = CInt(MethodTracingSwitchLevel.EnteringMethod) Or _
            value = CInt(MethodTracingSwitchLevel.Both) Then

            outEnter = True
        End If

        outExit = False
        If value = CInt(MethodTracingSwitchLevel.ExitingMethod) Or _
            value = CInt(MethodTracingSwitchLevel.Both) Then

            outExit = True
        End If
    End Sub 'SetSwitchSetting


    Public ReadOnly Property OutputExit() As Boolean
        Get
            Return outExit
        End Get
    End Property


    Public ReadOnly Property OutputEnter() As Boolean
        Get
            Return outEnter
        End Get
    End Property
End Class 'MyMethodTracingSwitch

C#
public class MyMethodTracingSwitch:Switch {
     protected bool outExit;
     protected bool outEnter;
     protected MethodTracingSwitchLevel level;

     public MyMethodTracingSwitch(string displayName, string description):base(displayName, description){
     }

     public MethodTracingSwitchLevel Level {
         get{
             return level;
         }
         set{
             SetSwitchSetting((int)value);
         }
     }

     protected void SetSwitchSetting(int value){
         if(value<0){
             value = 0;
         }
         if(value>3){
             value = 3;
         }

         level = (MethodTracingSwitchLevel)value;

         outEnter = false;
         if((value == (int)MethodTracingSwitchLevel.EnteringMethod) || (value == (int)MethodTracingSwitchLevel.Both)){
             outEnter = true;
         }

         outExit = false;
         if((value == (int)MethodTracingSwitchLevel.ExitingMethod) || (value == (int)MethodTracingSwitchLevel.Both)){
             outExit = true;
         }
     }

     public bool OutputExit{
         get{
             return outExit;
         }
     }

     public bool OutputEnter{
         get{
             return outEnter;
         }
     }
 }
Visual C++
public ref class MyMethodTracingSwitch: public Switch
{
protected:
   bool outExit;
   bool outEnter;
   MethodTracingSwitchLevel level;

public:
   MyMethodTracingSwitch( String^ displayName, String^ description )
      : Switch( displayName, description )
   {}


   property MethodTracingSwitchLevel Level 
   {
      MethodTracingSwitchLevel get()
      {
         return level;
      }

      void set( MethodTracingSwitchLevel value )
      {
         SetSwitchSetting( (int)value );
      }

   }

protected:
   void SetSwitchSetting( int value )
   {
      if ( value < 0 )
      {
         value = 0;
      }

      if ( value > 3 )
      {
         value = 3;
      }

      level = (MethodTracingSwitchLevel)value;
      outEnter = false;
      if ( (value == (int)MethodTracingSwitchLevel::EnteringMethod) || (value == (int)MethodTracingSwitchLevel::Both) )
      {
         outEnter = true;
      }

      outExit = false;
      if ( (value == (int)MethodTracingSwitchLevel::ExitingMethod) || (value == (int)MethodTracingSwitchLevel::Both) )
      {
         outExit = true;
      }
   }


public:

   property bool OutputExit 
   {
      bool get()
      {
         return outExit;
      }

   }

   property bool OutputEnter 
   {
      bool get()
      {
         return outEnter;
      }

   }

};


The following example creates a new switch in Main. It creates a new switch and assigns it a value. Then, depending on the switch settings, it outputs debugging messages for entering and leaving the method.

Visual Basic
Public Class Class1
    ' Create an instance of MyMethodTracingSwitch. 
    Private Shared mySwitch As New _
        MyMethodTracingSwitch("Methods", "Trace entering and exiting method")

    Public Shared Sub Main()
        ' Write a diagnostic message if the switch is set to entering.
        Debug.WriteLineIf(mySwitch.OutputEnter, "Entering Main")

        ' Insert code to handle processing.
        ' Write another diagnostic message if the switch is set to exiting.
        Debug.WriteLineIf(mySwitch.OutputExit, "Exiting Main")
    End Sub
End Class 'MyClass
C#
public class MyClass {
    /* Create an instance of MyMethodTracingSwitch.*/
    static MyMethodTracingSwitch mySwitch = 
       new MyMethodTracingSwitch("Methods", "Trace entering and exiting method");

    public static int Main(string[] args) {
       // Write a diagnostic message if the switch is set to entering.
       Debug.WriteLineIf(mySwitch.OutputEnter, "Entering Main");

       // Insert code to handle processing.

       // Write another diagnostic message if the switch is set to exiting.
       Debug.WriteLineIf(mySwitch.OutputExit, "Exiting Main");
       return 0;
    }
 }
Visual C++
public ref class MyClass
{
private:

   /* Create an instance of MyMethodTracingSwitch.*/
   static MyMethodTracingSwitch^ mySwitch = gcnew MyMethodTracingSwitch( "Methods","Trace entering and exiting method" );

public:
   static int main()
   {

      // Write a diagnostic message if the switch is set to entering.
      Debug::WriteLineIf( mySwitch->OutputEnter, "Entering Main" );

      // Insert code to handle processing.
      // Write another diagnostic message if the switch is set to exiting.
      Debug::WriteLineIf( mySwitch->OutputExit, "Exiting Main" );
      return 0;
   }

};


Inheritance Hierarchy

System..::.Object
  System.Diagnostics..::.Switch
    System.Diagnostics..::.BooleanSwitch
    System.Diagnostics..::.SourceSwitch
    System.Diagnostics..::.TraceSwitch
Thread Safety

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
Platforms

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Version Information

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0
See Also

Reference

Other Resources

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