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Stopwatch.GetTimestamp Method

Gets the current number of ticks in the timer mechanism.

Namespace:  System.Diagnostics
Assembly:  System (in System.dll)

public static long GetTimestamp()

Return Value

Type: System.Int64
A long integer representing the tick counter value of the underlying timer mechanism.

If the Stopwatch class uses a high-resolution performance counter, GetTimestamp returns the current value of that counter. If the Stopwatch class uses the system timer, GetTimestamp returns the current DateTime.Ticks property of the DateTime.Now instance.

The following example illustrates the use of the GetTimestamp method to update a performance counter.


using System;
using System.Collections;
using System.Collections.Specialized;
using System.Diagnostics;
using System.Runtime.InteropServices;

public class App 
{

    public static void Main()
    {	
        CollectSamples();
    }


    public static void CollectSamples()
    {
        const String categoryName = "ElapsedTimeSampleCategory";
        const String counterName = "ElapsedTimeSample";

        // If the category does not exist, create the category and exit. 
        // Performance counters should not be created and immediately used. 
        // There is a latency time to enable the counters, they should be created 
        // prior to executing the application that uses the counters. 
        // Execute this sample a second time to use the category. 
        if ( !PerformanceCounterCategory.Exists(categoryName) ) 
        {

            CounterCreationDataCollection CCDC = new CounterCreationDataCollection();

            // Add the counter.
            CounterCreationData ETimeData = new CounterCreationData();
            ETimeData.CounterType = PerformanceCounterType.ElapsedTime;
            ETimeData.CounterName = counterName;
            CCDC.Add(ETimeData);	   
		
            // Create the category.
            PerformanceCounterCategory.Create(categoryName,
                    "Demonstrates ElapsedTime performance counter usage.",
                PerformanceCounterCategoryType.SingleInstance, CCDC);
            // Return, rerun the application to make use of the new counters. 
            return;

        }
        else
        {
            Console.WriteLine("Category exists - {0}", categoryName);
        }        

        // Create the performance counter.
        PerformanceCounter PC = new PerformanceCounter(categoryName, 
                                                       counterName, 
                                                       false);
        // Initialize the counter.
        PC.RawValue = Stopwatch.GetTimestamp();

        DateTime Start = DateTime.Now;

        // Loop for the samples. 
        for (int j = 0; j < 100; j++) 
        {
            // Output the values. 
            if ((j % 10) == 9) 
            {
                Console.WriteLine("NextValue() = " + PC.NextValue().ToString());
                Console.WriteLine("Actual elapsed time = " + DateTime.Now.Subtract(Start).ToString());
                OutputSample(PC.NextSample());
            }

            // Reset the counter on every 20th iteration. 
            if (j % 20 == 0)
            {
                PC.RawValue = Stopwatch.GetTimestamp();
                Start = DateTime.Now;
            }
            System.Threading.Thread.Sleep(50);
        }

        Console.WriteLine("Elapsed time = " + DateTime.Now.Subtract(Start).ToString());
    }

	
    private static void OutputSample(CounterSample s)
    {
        Console.WriteLine("\r\n+++++++++++");
        Console.WriteLine("Sample values - \r\n");
        Console.WriteLine("   BaseValue        = " + s.BaseValue);
        Console.WriteLine("   CounterFrequency = " + s.CounterFrequency);
        Console.WriteLine("   CounterTimeStamp = " + s.CounterTimeStamp);
        Console.WriteLine("   CounterType      = " + s.CounterType);
        Console.WriteLine("   RawValue         = " + s.RawValue);
        Console.WriteLine("   SystemFrequency  = " + s.SystemFrequency);
        Console.WriteLine("   TimeStamp        = " + s.TimeStamp);
        Console.WriteLine("   TimeStamp100nSec = " + s.TimeStamp100nSec);
        Console.WriteLine("++++++++++++++++++++++");
    }
}

.NET Framework

Supported in: 4.5, 4, 3.5, 3.0, 2.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library

.NET for Windows Store apps

Supported in: Windows 8

.NET for Windows Phone apps

Supported in: Windows Phone 8.1, Windows Phone Silverlight 8.1, Windows Phone Silverlight 8

Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

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