Gets the total elapsed time measured by the current instance, in timer ticks.
Namespace:
System.Diagnostics
Assembly:
System (in System.dll)
Visual Basic (Declaration)
Public ReadOnly Property ElapsedTicks As Long
Dim instance As Stopwatch
Dim value As Long
value = instance.ElapsedTicks
public long ElapsedTicks { get; }
public:
property long long ElapsedTicks {
long long get ();
}
public function get ElapsedTicks () : long
Property Value
Type:
System..::.Int64A read-only long integer representing the total number of timer ticks measured by the current instance.
This property represents the number of elapsed ticks in the underlying timer mechanism. A tick is the smallest unit of time that the Stopwatch timer can measure. Use the Frequency field to convert the ElapsedTicks value into a number of seconds.
You can query the properties Elapsed, ElapsedMilliseconds, and ElapsedTicks while the Stopwatch instance is running or stopped. The elapsed time properties steadily increase while the Stopwatch is running; they remain constant when the instance is stopped.
By default, the elapsed time value of a Stopwatch instance equals the total of all measured time intervals. Each call to Start begins counting at the cumulative elapsed time; each call to Stop ends the current interval measurement and freezes the cumulative elapsed time value. Use the Reset method to clear the cumulative elapsed time in an existing Stopwatch instance.
The following example uses the Stopwatch class to measure the performance of four different implementations for parsing an integer from a string. This code example is part of a larger example provided for the Stopwatch class.
Dim ticksThisTime As Long = 0
Dim inputNum As Integer
Dim timePerParse As Stopwatch
Select Case operation
Case 0
' Parse a valid integer using
' a try-catch statement.
' Start a new stopwatch timer.
timePerParse = Stopwatch.StartNew()
Try
inputNum = Int32.Parse("0")
Catch e As FormatException
inputNum = 0
End Try
' Stop the timer, and save the
' elapsed ticks for the operation.
timePerParse.Stop()
ticksThisTime = timePerParse.ElapsedTicks
Case 1
' Parse a valid integer using
' the TryParse statement.
' Start a new stopwatch timer.
timePerParse = Stopwatch.StartNew()
If Not Int32.TryParse("0", inputNum) Then
inputNum = 0
End If
' Stop the timer, and save the
' elapsed ticks for the operation.
timePerParse.Stop()
ticksThisTime = timePerParse.ElapsedTicks
Case 2
' Parse an invalid value using
' a try-catch statement.
' Start a new stopwatch timer.
timePerParse = Stopwatch.StartNew()
Try
inputNum = Int32.Parse("a")
Catch e As FormatException
inputNum = 0
End Try
' Stop the timer, and save the
' elapsed ticks for the operation.
timePerParse.Stop()
ticksThisTime = timePerParse.ElapsedTicks
Case 3
' Parse an invalid value using
' the TryParse statement.
' Start a new stopwatch timer.
timePerParse = Stopwatch.StartNew()
If Not Int32.TryParse("a", inputNum) Then
inputNum = 0
End If
' Stop the timer, and save the
' elapsed ticks for the operation.
timePerParse.Stop()
ticksThisTime = timePerParse.ElapsedTicks
Case Else
End Select
long ticksThisTime = 0;
int inputNum;
Stopwatch timePerParse;
switch (operation)
{
case 0:
// Parse a valid integer using
// a try-catch statement.
// Start a new stopwatch timer.
timePerParse = Stopwatch.StartNew();
try
{
inputNum = Int32.Parse("0");
}
catch (FormatException)
{
inputNum = 0;
}
// Stop the timer, and save the
// elapsed ticks for the operation.
timePerParse.Stop();
ticksThisTime = timePerParse.ElapsedTicks;
break;
case 1:
// Parse a valid integer using
// the TryParse statement.
// Start a new stopwatch timer.
timePerParse = Stopwatch.StartNew();
if (!Int32.TryParse("0", out inputNum))
{
inputNum = 0;
}
// Stop the timer, and save the
// elapsed ticks for the operation.
timePerParse.Stop();
ticksThisTime = timePerParse.ElapsedTicks;
break;
case 2:
// Parse an invalid value using
// a try-catch statement.
// Start a new stopwatch timer.
timePerParse = Stopwatch.StartNew();
try
{
inputNum = Int32.Parse("a");
}
catch (FormatException)
{
inputNum = 0;
}
// Stop the timer, and save the
// elapsed ticks for the operation.
timePerParse.Stop();
ticksThisTime = timePerParse.ElapsedTicks;
break;
case 3:
// Parse an invalid value using
// the TryParse statement.
// Start a new stopwatch timer.
timePerParse = Stopwatch.StartNew();
if (!Int32.TryParse("a", out inputNum))
{
inputNum = 0;
}
// Stop the timer, and save the
// elapsed ticks for the operation.
timePerParse.Stop();
ticksThisTime = timePerParse.ElapsedTicks;
break;
default:
break;
}
Int64 ticksThisTime = 0;
int inputNum;
Stopwatch ^ timePerParse;
switch ( operation )
{
case 0:
// Parse a valid integer using
// a try-catch statement.
// Start a new stopwatch timer.
timePerParse = Stopwatch::StartNew();
try
{
inputNum = Int32::Parse( "0" );
}
catch ( FormatException^ )
{
inputNum = 0;
}
// Stop the timer, and save the
// elapsed ticks for the operation.
timePerParse->Stop();
ticksThisTime = timePerParse->ElapsedTicks;
break;
case 1:
// Parse a valid integer using
// the TryParse statement.
// Start a new stopwatch timer.
timePerParse = Stopwatch::StartNew();
if ( !Int32::TryParse( "0", inputNum ) )
{
inputNum = 0;
}
// Stop the timer, and save the
// elapsed ticks for the operation.
timePerParse->Stop();
ticksThisTime = timePerParse->ElapsedTicks;
break;
case 2:
// Parse an invalid value using
// a try-catch statement.
// Start a new stopwatch timer.
timePerParse = Stopwatch::StartNew();
try
{
inputNum = Int32::Parse( "a" );
}
catch ( FormatException^ )
{
inputNum = 0;
}
// Stop the timer, and save the
// elapsed ticks for the operation.
timePerParse->Stop();
ticksThisTime = timePerParse->ElapsedTicks;
break;
case 3:
// Parse an invalid value using
// the TryParse statement.
// Start a new stopwatch timer.
timePerParse = Stopwatch::StartNew();
if ( !Int32::TryParse( "a", inputNum ) )
{
inputNum = 0;
}
// Stop the timer, and save the
// elapsed ticks for the operation.
timePerParse->Stop();
ticksThisTime = timePerParse->ElapsedTicks;
break;
default:
break;
}
Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune
The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
.NET Framework
Supported in: 3.5, 3.0, 2.0
.NET Compact Framework
Supported in: 3.5
XNA Framework
Supported in: 3.0, 2.0, 1.0
Reference