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ConditionalAttribute Class

Indicates to compilers that a method call or attribute should be ignored unless a specified conditional compilation symbol is defined.

System.Object
  System.Attribute
    System.Diagnostics.ConditionalAttribute

Namespace:  System.Diagnostics
Assembly:  mscorlib (in mscorlib.dll)
[SerializableAttribute]
[ComVisibleAttribute(true)]
[AttributeUsageAttribute(AttributeTargets.Class|AttributeTargets.Method, AllowMultiple = true)]
public sealed class ConditionalAttribute : Attribute

The ConditionalAttribute type exposes the following members.

  NameDescription
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryConditionalAttributeInitializes a new instance of the ConditionalAttribute class.
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  NameDescription
Public propertySupported by the XNA FrameworkSupported by Portable Class LibraryConditionStringGets the conditional compilation symbol that is associated with the ConditionalAttribute attribute.
Public propertyTypeIdWhen implemented in a derived class, gets a unique identifier for this Attribute. (Inherited from Attribute.)
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  NameDescription
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryEqualsInfrastructure. Returns a value that indicates whether this instance is equal to a specified object. (Inherited from Attribute.)
Protected methodSupported by the XNA FrameworkSupported by Portable Class LibraryFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryGetHashCodeReturns the hash code for this instance. (Inherited from Attribute.)
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryGetTypeGets the Type of the current instance. (Inherited from Object.)
Public methodIsDefaultAttributeWhen overridden in a derived class, indicates whether the value of this instance is the default value for the derived class. (Inherited from Attribute.)
Public methodSupported by the XNA FrameworkMatchWhen overridden in a derived class, returns a value that indicates whether this instance equals a specified object. (Inherited from Attribute.)
Protected methodSupported by the XNA FrameworkSupported by Portable Class LibraryMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by the XNA FrameworkSupported by Portable Class LibraryToStringReturns a string that represents the current object. (Inherited from Object.)
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  NameDescription
Explicit interface implemetationPrivate method_Attribute.GetIDsOfNamesMaps a set of names to a corresponding set of dispatch identifiers. (Inherited from Attribute.)
Explicit interface implemetationPrivate method_Attribute.GetTypeInfoRetrieves the type information for an object, which can be used to get the type information for an interface. (Inherited from Attribute.)
Explicit interface implemetationPrivate method_Attribute.GetTypeInfoCountRetrieves the number of type information interfaces that an object provides (either 0 or 1). (Inherited from Attribute.)
Explicit interface implemetationPrivate method_Attribute.InvokeProvides access to properties and methods exposed by an object. (Inherited from Attribute.)
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You can apply the ConditionalAttribute attribute to methods and classes. However, its use on classes is valid only for types that are derived from Attribute. ConditionalAttribute either will be ignored or will produce a compiler warning or error message if you apply it to any other type.

NoteNote

In the .NET Framework versions 1.0 and 1.1, the ConditionalAttribute attribute can be applied only to methods.

Applying ConditionalAttribute to a method indicates to compilers that a call to the method should not be compiled into Microsoft intermediate language (MSIL) unless the conditional compilation symbol that is associated with ConditionalAttribute is defined. You will get a compilation error in Visual Studio if you apply this attribute to a method that does not return void. Applying ConditionalAttribute to an attribute indicates that the attribute should not be emitted to metadata unless the conditional compilation symbol is defined. Any arguments passed to the method or attribute are still type-checked by the compiler.

You can use the following techniques to define conditional compilation symbols:

  • Compiler command-line options (for example, /define:DEBUG).

  • Environment variables in the operating system shell (for example, set DEBUG=1).

  • Pragmas in the source code (for example, #define DEBUG to define the compilation variable and #undef DEBUG to undefine it).

Compilers that comply with the Common Language Specification (CLS) are permitted to ignore ConditionalAttribute. The C#, J#, and Visual Basic compilers support ConditionalAttribute; the C++ and JScript compilers do not support the attribute.

ConditionalAttribute is applied to the methods that are defined in the Debug and Trace classes.

For more information about how to use attributes, see Extending Metadata Using Attributes.

The following code example demonstrates the use of ConditionalAttribute. The example assumes that the condition is defined in the /define compiler option. You can obtain different results by changing the compiler option. You can optionally define the conditions in the sample code instead of identifying them as compiler options.


#define CONDITION1
#define CONDITION2
using System;
using System.Diagnostics;

class Test
{
    static void Main()
    {               
        Console.WriteLine("Calling Method1");
        Method1(3);
        Console.WriteLine("Calling Method2");
        Method2();

        Console.WriteLine("Using the Debug class");
        Debug.Listeners.Add(new ConsoleTraceListener());
        Debug.WriteLine("DEBUG is defined");
    }

    [Conditional("CONDITION1")]
    public static void Method1(int x)
    {
        Console.WriteLine("CONDITION1 is defined");
    }

    [Conditional("CONDITION1"), Conditional("CONDITION2")]  
    public static void Method2()
    {
        Console.WriteLine("CONDITION1 or CONDITION2 is defined");
    }
}

/*
When compiled as shown, the application (named ConsoleApp) 
produces the following output.

Calling Method1
CONDITION1 is defined
Calling Method2
CONDITION1 or CONDITION2 is defined
Using the Debug class
DEBUG is defined
*/


.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Portable Class Library

Supported in: Portable Class Library

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.
Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
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