Notifies the designer loader that loading is complete.
Assembly: System.Design (in System.Design.dll)
The method is invoked when loading is finished. It is always called, even if an exception is thrown during loading. The value of successful will be set to true if the load succeeded, or false if a fatal error occurred. The errors collection will contain objects that were reported as errors. Usually, these objects are exceptions.
If you implement IDesignerLoaderService to provide dependent load support, you should call the method after the last call to the IDesignerLoaderService.DependentLoadComplete method. By default, BasicDesignerLoader implements IDesignerLoaderService and does this for you. If IDesignerLoaderService is not available when BeginLoad is called, BeginLoad will directly call after calling PerformLoad.
This method should be called by the designer loader service when all dependent loads have been completed. This stops the loading process that was initiated by the BeginLoad method. If you provide your own loader service, or if you choose not to provide a loader service, you are responsible for calling this method. The BeginLoad method will automatically call this, either indirectly by calling the IDesignerLoaderService.DependentLoadComplete method if IDesignerLoaderService is available, or directly if it is not.
- Full trust for the immediate caller. This member cannot be used by partially trusted code. For more information, see Using Libraries from Partially Trusted Code.
Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.