Provides an implementation of the IDesignerLoaderService interface.
Assembly: System.Design (in System.Design.dll)
Thetype exposes the following members.
|LoaderHost||Gets the loader host.|
|Loading||Gets a value indicating whether the designer loader is loading the design surface. (Overrides DesignerLoader.Loading.)|
|Modified||Gets or sets a value indicating whether the designer has been modified.|
|PropertyProvider||Gets or sets the property provider for the serialization manager being used by the loader.|
|ReloadPending||Gets a value indicating whether a reload has been queued.|
|BeginLoad||Starts the loading process. (Overrides DesignerLoader.BeginLoad(IDesignerLoaderHost).)|
|Dispose||Releases the resources used by the . (Overrides DesignerLoader.Dispose().)|
|EnableComponentNotification||Enables or disables component notification with the DesignerLoader.|
|Equals(Object)||Determines whether the specified object is equal to the current object. (Inherited from Object.)|
|Finalize||Allows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)|
|Flush||Flushes pending changes to the designer loader. (Overrides DesignerLoader.Flush().)|
|GetHashCode||Serves as the default hash function. (Inherited from Object.)|
|GetService||Gets the requested service.|
|GetType||Gets the Type of the current instance. (Inherited from Object.)|
|IsReloadNeeded||Indicates whether the designer should be reloaded.|
|MemberwiseClone||Creates a shallow copy of the current Object. (Inherited from Object.)|
|OnBeginLoad||Notifies the designer loader that loading is about to begin.|
|OnBeginUnload||Notifies the designer loader that unloading is about to begin.|
|OnEndLoad||Notifies the designer loader that loading is complete.|
|OnModifying||Notifies the designer loader that the state of the document is about to be modified.|
|PerformFlush||Flushes all changes to the designer.|
|PerformLoad||Loads a designer from persistence.|
|Reload||Queues a reload of the designer.|
|ReportFlushErrors||Reports errors that occurred while flushing changes.|
|SetBaseComponentClassName||Sets the full class name of the base component.|
|ToString||Returns a string that represents the current object. (Inherited from Object.)|
A is a complete implementation of a designer loader without anything relating to a persistence format. A does not dictate either a text or binary persistence, but it does support the following features:
Multiple load dependencies.
Tracking changes within the designer.
Deferred idle-time reloading.
A adds two kinds of services to the designer host’s service container: replaceable services and irreplaceable services. You can replace a replaceable service by changing the value of the protected LoaderHost property. You cannot replace irreplaceable services because their implementations depend on each other.
The following table describes the services that are provided by default.
Allows objects to request that the designer reload itself when it is idle. This is a replaceable service.
Used to serialize and deserialize objects. The serialization manager is added as a service so objects that need to perform serialization can utilize any serialization providers that were added to the serialization manager. This is an irreplaceable service.
Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.