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Stack.IsSynchronized Property

Gets a value indicating whether access to the Stack is synchronized (thread safe).

Namespace:  System.Collections
Assembly:  mscorlib (in mscorlib.dll)

public function get IsSynchronized () : boolean

Property Value

Type: System.Boolean
true, if access to the Stack is synchronized (thread safe); otherwise, false. The default is false.

Implements

ICollection.IsSynchronized

To guarantee the thread safety of the Stack, all operations must be done through the wrapper returned by the Synchronized method.

Enumerating through a collection is intrinsically not a thread-safe procedure. Even when a collection is synchronized, other threads can still modify the collection, which causes the enumerator to throw an exception. To guarantee thread safety during enumeration, you can either lock the collection during the entire enumeration or catch the exceptions resulting from changes made by other threads.

[Visual Basic, C#]

The following code example shows how to lock the collection using the SyncRoot during the entire enumeration.

No code example is currently available or this language may not be supported.

Retrieving the value of this property is an O(1) operation.

The following example shows how to synchronize a Stack, determine if a Stack is synchronized, and use a synchronized Stack.

No code example is currently available or this language may not be supported.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 3.5, 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0

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