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ListDictionary.SyncRoot Property

Gets an object that can be used to synchronize access to the ListDictionary.

Namespace: System.Collections.Specialized
Assembly: System (in system.dll)

public:
virtual property Object^ SyncRoot {
	Object^ get () sealed;
}
/** @property */
public final Object get_SyncRoot ()

public final function get SyncRoot () : Object

Not applicable.

Property Value

An object that can be used to synchronize access to the ListDictionary.

Derived classes can provide their own synchronized version of the ListDictionary using the SyncRoot property. The synchronizing code must perform operations on the SyncRoot of the ListDictionary, not directly on the ListDictionary. This ensures proper operation of collections that are derived from other objects. Specifically, it maintains proper synchronization with other threads that might be simultaneously modifying the ListDictionary object.

Enumerating through a collection is intrinsically not a thread-safe procedure. Even when a collection is synchronized, other threads can still modify the collection, which causes the enumerator to throw an exception. To guarantee thread safety during enumeration, you can either lock the collection during the entire enumeration or catch the exceptions resulting from changes made by other threads.

The following code example shows how to lock the collection using the SyncRoot during the entire enumeration.

No code example is currently available or this language may not be supported.

Retrieving the value of this property is an O(1) operation.

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 2.0, 1.0

XNA Framework

Supported in: 1.0

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