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BitVector32.Section Structure

Represents a section of the vector that can contain an integer number.

Namespace:  System.Collections.Specialized
Assembly:  System (in System.dll)

'Declaration
Public Structure Section

The BitVector32.Section type exposes the following members.

  NameDescription
Public propertySupported by the XNA FrameworkMaskGets a mask that isolates this section within the BitVector32.
Public propertySupported by the XNA FrameworkOffsetGets the offset of this section from the start of the BitVector32.
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  NameDescription
Public methodSupported by the XNA FrameworkEquals(BitVector32.Section)Determines whether the specified BitVector32.Section object is the same as the current BitVector32.Section object.
Public methodSupported by the XNA FrameworkEquals(Object)Determines whether the specified object is the same as the current BitVector32.Section object. (Overrides ValueType.Equals(Object).)
Protected methodSupported by the XNA FrameworkFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public methodSupported by the XNA FrameworkGetHashCodeServes as a hash function for the current BitVector32.Section, suitable for hashing algorithms and data structures, such as a hash table. (Overrides ValueType.GetHashCode.)
Public methodSupported by the XNA FrameworkGetTypeGets the Type of the current instance. (Inherited from Object.)
Protected methodSupported by the XNA FrameworkMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Public methodSupported by the XNA FrameworkToStringReturns a string that represents the current BitVector32.Section. (Overrides ValueType.ToString.)
Public methodStatic memberSupported by the XNA FrameworkToString(BitVector32.Section)Returns a string that represents the specified BitVector32.Section.
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  NameDescription
Public operatorStatic memberSupported by the XNA FrameworkEqualityDetermines whether two specified BitVector32.Section objects are equal.
Public operatorStatic memberSupported by the XNA FrameworkInequalityDetermines whether two BitVector32.Section objects have different values.
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Use CreateSection to define a new section. A BitVector32.Section is a window into the BitVector32 and is composed of the smallest number of consecutive bits that can contain the maximum value specified in CreateSection. For example, a section with a maximum value of 1 is composed of only one bit, whereas a section with a maximum value of 5 is composed of three bits. You can create a BitVector32.Section with a maximum value of 1 to serve as a Boolean, thereby allowing you to store integers and Booleans in the same BitVector32.

The following code example uses a BitVector32 as a collection of sections.


Imports System
Imports System.Collections.Specialized

Public Class SamplesBitVector32

   Public Shared Sub Main()

      ' Creates and initializes a BitVector32.
      Dim myBV As New BitVector32(0)

      ' Creates four sections in the BitVector32 with maximum values 6, 3, 1, and 15.
      ' mySect3, which uses exactly one bit, can also be used as a bit flag.
      Dim mySect1 As BitVector32.Section = BitVector32.CreateSection(6)
      Dim mySect2 As BitVector32.Section = BitVector32.CreateSection(3, mySect1)
      Dim mySect3 As BitVector32.Section = BitVector32.CreateSection(1, mySect2)
      Dim mySect4 As BitVector32.Section = BitVector32.CreateSection(15, mySect3)

      ' Displays the values of the sections.
      Console.WriteLine("Initial values:")
      Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
      Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
      Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
      Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))

      ' Sets each section to a new value and displays the value of the BitVector32 at each step.
      Console.WriteLine("Changing the values of each section:")
      Console.WriteLine(ControlChars.Tab + "Initial:    " + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect1) = 5
      Console.WriteLine(ControlChars.Tab + "mySect1 = 5:" + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect2) = 3
      Console.WriteLine(ControlChars.Tab + "mySect2 = 3:" + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect3) = 1
      Console.WriteLine(ControlChars.Tab + "mySect3 = 1:" + ControlChars.Tab + "{0}", myBV.ToString())
      myBV(mySect4) = 9
      Console.WriteLine(ControlChars.Tab + "mySect4 = 9:" + ControlChars.Tab + "{0}", myBV.ToString())

      ' Displays the values of the sections.
      Console.WriteLine("New values:")
      Console.WriteLine(ControlChars.Tab + "mySect1: {0}", myBV(mySect1))
      Console.WriteLine(ControlChars.Tab + "mySect2: {0}", myBV(mySect2))
      Console.WriteLine(ControlChars.Tab + "mySect3: {0}", myBV(mySect3))
      Console.WriteLine(ControlChars.Tab + "mySect4: {0}", myBV(mySect4))

   End Sub 'Main 

End Class 'SamplesBitVector32


' This code produces the following output.
'
' Initial values:
'        mySect1: 0
'        mySect2: 0
'        mySect3: 0
'        mySect4: 0
' Changing the values of each section:
'        Initial:        BitVector32{00000000000000000000000000000000}
'        mySect1 = 5:    BitVector32{00000000000000000000000000000101}
'        mySect2 = 3:    BitVector32{00000000000000000000000000011101}
'        mySect3 = 1:    BitVector32{00000000000000000000000000111101}
'        mySect4 = 9:    BitVector32{00000000000000000000001001111101}
' New values:
'        mySect1: 5
'        mySect2: 3
'        mySect3: 1
'        mySect4: 9


.NET Framework

Supported in: 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 7, Windows Vista SP1 or later, Windows XP SP3, Windows XP SP2 x64 Edition, Windows Server 2008 (Server Core not supported), Windows Server 2008 R2 (Server Core supported with SP1 or later), Windows Server 2003 SP2

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.

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