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Hashtable.IsSynchronized Property

Gets a value indicating whether access to the Hashtable is synchronized (thread safe).

Namespace: System.Collections
Assembly: mscorlib (in mscorlib.dll)

public virtual bool IsSynchronized { get; }
/** @property */
public boolean get_IsSynchronized ()

public function get IsSynchronized () : boolean

Not applicable.

Property Value

true if access to the Hashtable is synchronized (thread safe); otherwise, false. The default is false.

A Hashtable can support one writer and multiple readers concurrently. To support multiple writers, all operations must be done through the wrapper returned by the Synchronized method.

Enumerating through a collection is intrinsically not a thread safe procedure. Even when a collection is synchronized, other threads can still modify the collection, which causes the enumerator to throw an exception. To guarantee thread safety during enumeration, you can either lock the collection during the entire enumeration or catch the exceptions resulting from changes made by other threads.

The following code example shows how to lock the collection using the SyncRoot during the entire enumeration:

Hashtable myCollection = new Hashtable();
  lock(myCollection.SyncRoot) {
  foreach (Object item in myCollection) {
  // Insert your code here.
  }
 }

Retrieving the value of this property is an O(1) operation.

The following example shows how to synchronize a Hashtable, determine if a Hashtable is synchronized, and use a synchronized Hashtable.

using System;
using System.Collections;
public class SamplesHashtable  {

   public static void Main()  {

      // Creates and initializes a new Hashtable.
      Hashtable myHT = new Hashtable();
      myHT.Add( 0, "zero" );
      myHT.Add( 1, "one" );
      myHT.Add( 2, "two" );
      myHT.Add( 3, "three" );
      myHT.Add( 4, "four" );

      // Creates a synchronized wrapper around the Hashtable.
      Hashtable mySyncdHT = Hashtable.Synchronized( myHT );

      // Displays the sychronization status of both Hashtables.
      Console.WriteLine( "myHT is {0}.", myHT.IsSynchronized ? "synchronized" : "not synchronized" );
      Console.WriteLine( "mySyncdHT is {0}.", mySyncdHT.IsSynchronized ? "synchronized" : "not synchronized" );
   }
}
/* 
This code produces the following output.

myHT is not synchronized.
mySyncdHT is synchronized.
*/ 

import System.*;
import System.Collections.*;

public class SamplesHashtable
{
    public static void main(String[] args)
    {
        // Creates and initializes a new Hashtable.
        Hashtable myHT = new Hashtable();

        myHT.Add(new Integer(0), "zero");
        myHT.Add(new Integer(1), "one");
        myHT.Add(new Integer(2), "two");
        myHT.Add(new Integer(3), "three");
        myHT.Add(new Integer(4), "four");

        // Creates a synchronized wrapper around the Hashtable.
        Hashtable mySyncdHT = Hashtable.Synchronized(myHT);

        // Displays the sychronization status of both Hashtables.
        Console.WriteLine("myHT is {0}.", (myHT.get_IsSynchronized()) ? 
            "synchronized" : "not synchronized");
        Console.WriteLine("mySyncdHT is {0}.", 
            (mySyncdHT.get_IsSynchronized()) ? 
            "synchronized" : "not synchronized");
    } //main
} //SamplesHashtable

/* 
 This code produces the following output.
 
 myHT is not synchronized.
 mySyncdHT is synchronized.
 */

import System
import System.Collections

// Creates and initializes a new Hashtable.
var myHT : Hashtable = new Hashtable()
myHT.Add(0, "zero")
myHT.Add(1, "one")
myHT.Add(2, "two")
myHT.Add(3, "three")
myHT.Add(4, "four")

// Creates a synchronized wrapper around the Hashtable.
var mySyncdHT : Hashtable = Hashtable.Synchronized(myHT)

// Displays the sychronization status of both Hashtables.
var msg : String
if(myHT.IsSynchronized)
    msg = "synchronized"
else
    msg = "not synchronized"
Console.WriteLine("myHT is {0}.", msg)
if(mySyncdHT.IsSynchronized)
    msg = "synchronized"
else
    msg = "not synchronized"
Console.WriteLine("mySyncdHT is {0}.", msg)

// This code produces the following output.
// 
// myHT is not synchronized.
// mySyncdHT is synchronized. 

Windows 98, Windows Server 2000 SP4, Windows CE, Windows Millennium Edition, Windows Mobile for Pocket PC, Windows Mobile for Smartphone, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter Edition

The Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.

.NET Framework

Supported in: 3.0, 2.0, 1.1, 1.0

.NET Compact Framework

Supported in: 2.0, 1.0

XNA Framework

Supported in: 1.0
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