|CodeSnippetCompileUnit Constructor||Initializes a new instance of the CodeSnippetCompileUnit class.|
|AssemblyCustomAttributes (inherited from CodeCompileUnit)||Gets a collection of custom attributes for the generated assembly.|
|LinePragma||Gets or sets the line and file information about where the code is located in a source code document.|
|Namespaces (inherited from CodeCompileUnit)||Gets the collection of namespaces.|
|ReferencedAssemblies (inherited from CodeCompileUnit)||Gets the referenced assemblies.|
|UserData (inherited from CodeObject)||Gets or sets the user-definable data for the current object.|
|Value||Gets or sets the literal code fragment to represent.|
|Equals (inherited from Object)||Overloaded. Determines whether two Object instances are equal.|
|GetHashCode (inherited from Object)||Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table.|
|GetType (inherited from Object)||Gets the Type of the current instance.|
|ToString (inherited from Object)||Returns a String that represents the current Object.|
|Finalize (inherited from Object)||Overridden. Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
In C# and C++, finalizers are expressed using destructor syntax.
|MemberwiseClone (inherited from Object)||Creates a shallow copy of the current Object.|