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CodeCompileUnit Class

Provides a container for a CodeDOM program graph.

Namespace:  System.CodeDom
Assembly:  System (in System.dll)

[<SerializableAttribute>]
[<ClassInterfaceAttribute(ClassInterfaceType.AutoDispatch)>]
[<ComVisibleAttribute(true)>]
type CodeCompileUnit =  
    class 
        inherit CodeObject 
    end

The CodeCompileUnit type exposes the following members.

  NameDescription
Public methodCodeCompileUnitInitializes a new instance of the CodeCompileUnit class.
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  NameDescription
Public propertyAssemblyCustomAttributesGets a collection of custom attributes for the generated assembly.
Public propertyEndDirectivesGets a CodeDirectiveCollection object containing end directives.
Public propertyNamespacesGets the collection of namespaces.
Public propertyReferencedAssembliesGets the referenced assemblies.
Public propertyStartDirectivesGets a CodeDirectiveCollection object containing start directives.
Public propertyUserDataGets the user-definable data for the current object. (Inherited from CodeObject.)
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  NameDescription
Public methodEquals(Object)Determines whether the specified object is equal to the current object. (Inherited from Object.)
Protected methodFinalizeAllows an object to try to free resources and perform other cleanup operations before it is reclaimed by garbage collection. (Inherited from Object.)
Public methodGetHashCodeServes as the default hash function. (Inherited from Object.)
Public methodGetTypeGets the Type of the current instance. (Inherited from Object.)
Protected methodMemberwiseCloneCreates a shallow copy of the current Object. (Inherited from Object.)
Public methodToStringReturns a string that represents the current object. (Inherited from Object.)
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CodeCompileUnit provides a container for a CodeDOM program graph.

CodeCompileUnit contains a collection that can store CodeNamespace objects containing CodeDOM source code graphs, along with a collection of assemblies referenced by the project, and a collection of attributes for the project assembly.

A CodeCompileUnit can be passed to the GenerateCodeFromCompileUnit method of an ICodeGenerator implementation along with other parameters to generate code based on the program graph contained by the compile unit.

NoteNote

Some languages support only a single namespace that contains a single class in a compile unit.

The following code example constructs a CodeCompileUnit that models the program structure of a simple "Hello World" program. This code example is part of a larger example that also produces code from this model, and is provided for the CodeDomProvider class.

No code example is currently available or this language may not be supported.

.NET Framework

Supported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0

.NET Framework Client Profile

Supported in: 4, 3.5 SP1

Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)

The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

Any public static (Shared in Visual Basic) members of this type are thread safe. Any instance members are not guaranteed to be thread safe.
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