Double::Equals Method (Object)
Returns a value indicating whether this instance is equal to a specified object.
Assembly: mscorlib (in mscorlib.dll)
The Equals method should be used with caution, because two apparently equivalent values can be unequal due to the differing precision of the two values. The following example reports that the Double value .3333 and the Double returned by dividing 1 by 3 are unequal.
Because Epsilon defines the minimum expression of a positive value whose range is near zero, the margin of difference between two similar values must be greater than Epsilon. Typically, it is many times greater than Epsilon.
The precision of floating-point numbers beyond the documented precision is specific to the implementation and version of the .NET Framework. Consequently, a comparison of two particular numbers might change between versions of the .NET Framework because the precision of the numbers' internal representation might change.
If two Double::NaN values are tested for equality by calling the Equals method, the method returns true. However, if two NaN values are tested for equality by using the equality operator, the operator returns false. When you want to determine whether the value of a Double is not a number (NaN), an alternative is to call the IsNaN method.
.NET FrameworkSupported in: 4.5.2, 4.5.1, 4.5, 4, 3.5, 3.0, 2.0, 1.1, 1.0
.NET Framework Client ProfileSupported in: 4, 3.5 SP1
Portable Class LibrarySupported in: Portable Class Library
.NET for Windows Store appsSupported in: Windows 8
.NET for Windows Phone appsSupported in: Windows Phone 8.1, Windows Phone 8, Silverlight 8.1
Windows Phone 8.1, Windows Phone 8, Windows 8.1, Windows Server 2012 R2, Windows 8, Windows Server 2012, Windows 7, Windows Vista SP2, Windows Server 2008 (Server Core Role not supported), Windows Server 2008 R2 (Server Core Role supported with SP1 or later; Itanium not supported)
The .NET Framework does not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.