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Stream.CreateWaitHandle Method

NOTE: This API is now obsolete. The non-obsolete alternative is ManualResetEvent.

Allocates a WaitHandle object.

Namespace:  System.IO
Assembly:  mscorlib (in mscorlib.dll)
[ObsoleteAttribute("CreateWaitHandle will be removed eventually.  Please use "new ManualResetEvent(false)" instead.")]
protected virtual WaitHandle CreateWaitHandle()

Return Value

Type: System.Threading.WaitHandle
A reference to the allocated WaitHandle.

For an example of creating a file and writing text to a file, see How to: Write Text to a File. For an example of reading text from a file, see How to: Read Text from a File. For an example of reading from and writing to a binary file, see How to: Read and Write to a Newly Created Data File.

When called for the first time, the current method creates a WaitHandle object and returns it. On subsequent calls, CreateWaitHandle returns a reference to a new wait handle.

Use this method if you implement the asynchronous methods and require a way of blocking in EndRead or EndWrite until the asynchronous operation is complete.

Windows 7, Windows Vista, Windows XP SP2, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP Starter Edition, Windows Server 2008 R2, Windows Server 2008, Windows Server 2003, Windows Server 2000 SP4, Windows Millennium Edition, Windows 98, Windows CE, Windows Mobile for Smartphone, Windows Mobile for Pocket PC, Xbox 360, Zune

The .NET Framework and .NET Compact Framework do not support all versions of every platform. For a list of the supported versions, see .NET Framework System Requirements.

.NET Framework

Supported in: 1.1, 1.0
Obsolete (compiler warning) in 3.5
Obsolete (compiler warning) in 3.5 SP1
Obsolete (compiler warning) in 3.0
Obsolete (compiler warning) in 3.0 SP1
Obsolete (compiler warning) in 3.0 SP2
Obsolete (compiler warning) in 2.0
Obsolete (compiler warning) in 2.0 SP1
Obsolete (compiler warning) in 2.0 SP2

.NET Compact Framework

Supported in: 3.5, 2.0, 1.0

XNA Framework

Supported in: 3.0, 2.0, 1.0
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