ThreadPool.RegisterWaitForSingleObject Method (WaitHandle, WaitOrTimerCallback, Object, TimeSpan, Boolean)
Assembly: mscorlib (in mscorlib.dll)
public static RegisteredWaitHandle RegisterWaitForSingleObject ( WaitHandle waitObject, WaitOrTimerCallback callBack, Object state, TimeSpan timeout, bool executeOnlyOnce )
public static RegisteredWaitHandle RegisterWaitForSingleObject ( WaitHandle waitObject, WaitOrTimerCallback callBack, Object state, TimeSpan timeout, boolean executeOnlyOnce )
public static function RegisterWaitForSingleObject ( waitObject : WaitHandle, callBack : WaitOrTimerCallback, state : Object, timeout : TimeSpan, executeOnlyOnce : boolean ) : RegisteredWaitHandle
The WaitOrTimerCallback delegate to call when the waitObject parameter is signaled.
The object passed to the delegate.
The time-out represented by a TimeSpan. If timeout is 0 (zero), the function tests the object's state and returns immediately. If timeout is -1, the function's time-out interval never elapses.
true to indicate that the thread will no longer wait on the waitObject parameter after the delegate has been called; false to indicate that the timer is reset every time the wait operation completes until the wait is unregistered.
Return ValueThe RegisteredWaitHandle that encapsulates the native handle.
The RegisterWaitForSingleObject method queues the specified delegate to the thread pool. A worker thread will execute the delegate when one of the following occurs:
The specified object is in the signaled state.
The time-out interval elapses.
The RegisterWaitForSingleObject method checks the current state of the specified object's WaitHandle. If the object's state is unsignaled, the method registers a wait operation. The wait operation is performed by a thread from the thread pool. The delegate is executed by a worker thread when the object's state becomes signaled or the time-out interval elapses. If the timeOutInterval parameter is not 0 (zero) and the executeOnlyOnce parameter is false, the timer is reset every time the event is signaled or the time-out interval elapses.
Using a Mutex for waitObject does not provide mutual exclusion for the callbacks because the underlying Win32 API uses the default WT_EXECUTEDEFAULT flag, so each callback is dispatched on a separate thread pool thread. Instead of a Mutex, use a Semaphore with a maximum count of 1.
To cancel the wait operation, call the RegisteredWaitHandle.Unregister method.
The wait thread uses the Win32 WaitForMultipleObjects function to monitor registered wait operations. Therefore, if you must use the same native operating system handle in multiple calls to RegisterWaitForSingleObject, you must duplicate the handle using the Win32 DuplicateHandle function. Note that you should not pulse an event object passed to RegisterWaitForSingleObject, because the wait thread might not detect that the event is signaled before it is reset.
Before returning, the function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the wait condition to be satisfied. For example, the count of a semaphore is decreased by one.
Windows 98, Windows Server 2000 SP4, Windows Millennium Edition, Windows Server 2003, Windows XP Media Center Edition, Windows XP Professional x64 Edition, Windows XP SP2, Windows XP Starter EditionThe Microsoft .NET Framework 3.0 is supported on Windows Vista, Microsoft Windows XP SP2, and Windows Server 2003 SP1.