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CIRCCOLL Sample: Demonstrates a Collection/Enumeration

The CIRCOLL sample shows how to implement a collection/enumeration of objects using ATL.

The CIRCCOLL attributes sample is the attributed version of this sample.

Security noteSecurity Note:

This sample code is provided to illustrate a concept and should not be used in applications or Web sites, as it may not illustrate the safest coding practices. Microsoft assumes no liability for incidental or consequential damages should the sample code be used for purposes other than as intended.

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  • On the Visual Studio Help menu, click Samples.

    For more information, see Visual Studio Samples.

  • The most recent version and complete list of samples is available online from the Visual Studio 2008 Samples page.

  • You can also locate samples on your computer's hard disk. By default, samples and a Readme file are copied into a folder under \Program Files\Visual Studio 9.0\Samples\. For Express editions of Visual Studio, all samples are located online.

To build and run this sample

  1. Open the solution file circoll.sln.

  2. From the Build menu, click Build Solution.

  3. From the Debug menu, click Start.

  4. The Visual Basic form, Form1, will open. Click the button to activate the application.

Three object classes are implemented: the collection creator, the collection, and the object inside the collection. Only the collection creator has a coclass associated with it (see Circcoll.idl for the coclass declaration). The collection creator has a method to return a collection of circle objects. The collection object implements the Item, Count, and _NewItem methods, so that the object can be manipulated from Visual Basic using both the For...Next and For Each... syntax.

This sample uses the following keywords:

AddRef; ATLASSERT; ATLTRACE; BEGIN_COM_MAP; BEGIN_OBJECT_MAP; CComCoClass; CComObject::CreateInstance; CComObjectRoot; CComVariant; COM_INTERFACE_ENTRY; DECLARE_NOT_AGGREGATABLE; DECLARE_REGISTRY; END_COM_MAP; END_OBJECT_MAP; glBegin; glEnd; glNormal3d; glPolygonMode; glVertex2d; glVertex3d; IConnectionPointContainerImpl::FindConnectionPoint; IConnectionPointImpl::Advise; IDispatchImpl; ISupportErrorInfo; OBJECT_ENTRY; QueryInterface; Release; USES_CONVERSION; VariantCopy; VariantInit

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