Updated: September 2008
Structs are defined by using the struct keyword, for example:
public struct PostalAddress { // Fields, properties, methods and events go here... }
Structs share most of the same syntax as classes, although structs are more limited than classes:
Within a struct declaration, fields cannot be initialized unless they are declared as const or static.
A struct may not declare a default constructor (a constructor without parameters) or a destructor.
Structs are copied on assignment. When a struct is assigned to a new variable, all the data is copied, and any modification to the new copy does not change the data for the original copy. This is important to remember when working with collections of value types such as Dictionary<string, myStruct>.
Structs are value types and classes are reference types.
Unlike classes, structs can be instantiated without using a new operator.
Structs can declare constructors that have parameters.
A struct cannot inherit from another struct or class, and it cannot be the base of a class. All structs inherit directly from System.ValueType, which inherits from System.Object.
A struct can implement interfaces.
A struct can be used as a nullable type and can be assigned a null value.
For more information:
Using Structs (C# Programming Guide)
Constructors (C# Programming Guide)
Nullable Types (C# Programming Guide)
How to: Know the Difference Between Passing a Struct and Passing a Class Reference to a Method (C# Programming Guide)
How to: Implement User-Defined Conversions Between Structs (C# Programming Guide)
Date
History
Reason
September 2008
Added text regarding assignment semantics and structs.
Customer feedback.