Application Development Using eMbedded Visual C++ with Platform Builder
You can develop an application using eMbedded Visual C++ together with Platform Builder. Before you can develop an application, you must first create, build, and download a platform to the target device with Platform Builder. For more information, see Platform Creation.
When you download a platform, Platform Builder uses the download service for Platform Manager to copy the OS image to the target device. When the OS runs, Platform Builder communicates with the target device over the kernel transport for Platform Manager. For more information, see Kernel Connectivity.
To develop an application, keep Platform Builder connected to the target device, and then run eMbedded Visual C++. After you write, compile, and run the application, eMbedded Visual C++ uses the established connection to run the application on the target device.
Note The previously mentioned process differs from the process used to develop an application for a Windows CE OS not downloaded by Platform Builder. When you develop an application for a Windows CE OS not downloaded by Platform Builder, you manually connect to the target device using the application connectivity communications framework of Platform Manager. For more information about application connectivity, see Application Connectivity.
Last updated on Friday, October 08, 2004
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