Tutorial Step 9: Creating an SDK (Windows CE 5.0)
After you customize and build a run-time image based on your OS design, and boot and debug the OS, you can use Platform Builder to create, configure, and build an SDK for your run-time design.
Developers can use this SDK to create applications based on the run-time design you create.
In this step, you create an SDK for Microsoft eMbedded Visual C++®.
To create and build an SDK
- From the Platform menu, choose SDK and then choose New SDK.
- When the SDK Wizard appears, choose Next.
- In the Product name that appears when .msi file runs box, type MyCEPCOSDesignSDK.
- In the Manufacturer name box, type MyCompany and choose Next.
- Verify that the eMbedded Visual C++ 4.0 support check box is selected and choose Next.
- On the final page, choose Close this wizard and continue configuring your SDK.
The wizard closes, and the SDK Settings dialog box opens.
- In the SDK Settings dialog box, choose the EULA/Readme tab and select the Include End-user license agreement check box.
- In the End-user license agreement path box, enter the location and name of an .rtf file you want to use as a sample custom End-User License Agreement (EULA).
- or -
Choose Browse, select an .rtf file you want to use as a sample EULA, and then choose Open.
The custom EULA you choose is displayed in a separate dialog box when the SDK is installed.
- Choose the CPU tab.
- In the Configurations box, verify that you have selected a Debug configuration for your SDK; if not, choose Edit and select a Debug configuration for your SDK.
Selecting a Debug configuration might help prevent errors from occurring when you build your SDK.
- Apply the settings to your SDK and close the dialog box by choosing OK.
- From the Platform menu, choose SDK and then choose Build SDK.
While the SDK is being built, the SDK Wizard dialog box displays build information.
- When the build is complete, choose Done.
Your SDK is in the MyCEPCOSDesign_sdk.msi file in %_WINCEROOT%\PBWorkspaces\MyOSDesign\SDK.
You have completed this tutorial, created and debugged a custom run-time image and a simple application that runs on a CEPC, and created an SDK for your run-time image.
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