SamplerStateManager Class (Microsoft.DirectX.Direct3D)

Contains sampler states for the device.

Definition

Visual Basic NotInheritable Public Class SamplerStateManager
    Inherits ObjectLeave Site
C# public sealed class SamplerStateManager : ObjectLeave Site
C++ public ref class SamplerStateManager sealed : ObjectLeave Site
JScript public final class SamplerStateManager extends ObjectLeave Site

Members Table

The following table lists the members exposed by the object.

Methods

Method Description
ToString Obtains a string representation of the current instance.

Properties

Property Description
AddressU Retrieves or sets the texture-address mode for the u-coordinate.
AddressV Retrieves or sets the texture-address mode for the v-coordinate.
AddressW Retrieves or sets the texture-address mode for the w-coordinate.
BorderColor Retrieves or sets the border color.
BorderColorValue Retrieves or sets the border color.
DMapOffset Retrieves or sets the vertex offset in the presampled displacement map.
ElementIndex Retrieves or sets the element index to use when an element with multiple textures is assigned to the sampler.
MagFilter Retrieves or sets a magnification filter.
MaxAnisotropy Retrieves or sets the maximum anisotropy.
MaxMipLevel Retrieves or sets the LOD index of the largest map to use.
MinFilter Retrieves or sets a minification filter.
MipFilter Retrieves or sets a mipmap filter to use during minification.
MipMapLevelOfDetailBias Retrieves or sets the mipmap level of detail (LOD) bias.
SrgbTexture Determines whether to use gamma correction.

Inheritance Hierarchy

ObjectLeave Site

SamplerStateManager

Class Information

Namespace Microsoft.DirectX.Direct3D
Assembly Microsoft.DirectX.Direct3D (microsoft.directx.direct3d.dll)
Strong Name Microsoft.DirectX.Direct3D,  Version=1.0.900.0,  Culture=neutral,  PublicKeyToken=d3231b57b74a1492