Device Class (Microsoft.DirectX.DirectSound)
Contains methods and properties used to create buffer objects, manage devices, and set up the environment.
Visual Basic Public Class Device
C# public class Device : MarshalByRefObject, IDisposable C++ public ref class Device : MarshalByRefObject, IDisposable JScript public class Device extends MarshalByRefObject implements IDisposable
The following table lists the members exposed by the object.
Event Description Disposing Occurs when the Dispose method is called or when the Device object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
Method Description Compact This method has no effect. Device Initializes a new instance of the Device class. Dispose Immediately releases the unmanaged resources used by the Device object. Equals Returns a value that indicates whether the current instance is equal to a specified object. Finalize Allows the Device object to free resources before it is destroyed by the garbage collector. GetHashCode Returns the hash code for the current instance. GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code. op_Equality Compares the current instance of a class to another instance to determine whether they are the same. op_Inequality Compares the current instance of a class to another instance to determine whether they are different. raise_Disposing Raises the Device.Disposing event when called from within a derived class. SetCooperativeLevel Sets the cooperative level of the application for this sound device.
Namespace Microsoft.DirectX.DirectSound Assembly Microsoft.DirectX.DirectSound (microsoft.directx.directsound.dll) Strong Name Microsoft.DirectX.DirectSound, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492