Notify Class (Microsoft.DirectX.DirectSound)
Sets up notification events for a playback or capture buffer.
Visual Basic Public Class Notify
C# public class Notify : MarshalByRefObject, IDisposable C++ public ref class Notify : MarshalByRefObject, IDisposable JScript public class Notify extends MarshalByRefObject implements IDisposable
The following table lists the members exposed by the object.
Event Description Disposing Occurs when the Dispose method is called or when the Notify object is finalized and collected by the garbage collector of the Microsoft .NET common language runtime.
Method Description Dispose Immediately releases the unmanaged resources used by the Notify object. Equals Returns a value that indicates whether the current instance is equal to a specified object. Finalize Allows the Notify object to free resources before it is destroyed by the garbage collector. GetHashCode Returns the hash code for the current instance. GetObjectByValue This member supports the infrastructure for Microsoft DirectX 9.0 for Managed Code and is not intended to be used directly from your code. Notify Initializes a new instance of the Notify class. op_Equality Compares the current instance of a class to another instance to determine whether they are the same. op_Inequality Compares the current instance of a class to another instance to determine whether they are different. raise_Disposing Raises the Notify.Disposing event when called from within a derived class. SetNotificationPositions Sets the notification positions for triggering events during capture or playback.
Property Description Disposed Gets a value that indicates whether the object is disposed.
Namespace Microsoft.DirectX.DirectSound Assembly Microsoft.DirectX.DirectSound (microsoft.directx.directsound.dll) Strong Name Microsoft.DirectX.DirectSound, Version=1.0.900.0, Culture=neutral, PublicKeyToken=d3231b57b74a1492