Windows Driver Kit: Human Input Devices
Interactive Input Device Architecture
This section describes the Microsoft Windows architecture for interactive input devices. Interactive input devices are devices that humans use to directly control the operation of computer systems. Examples of interactive input devices include:
- Keyboards and pointing devices such as standard mouse devices, trackballs, and joysticks.
- Front-panel controls such as knobs, switches, buttons, and sliders.
- Controls that might be found on devices such as telephones and other consumer electronics.
- Controls, games, and simulation devices such as data gloves, throttles, steering wheels, and rudder pedals.
Note In the WDK, interactive input devices are often more simply referred to as input devices; the context determines whether the device is an interactive input device or another type of computer input device.
To modularize and streamline input processing, the core of the interactive input architecture is based on the USB Human Interface Device (HID) standard. (For detailed information about the USB HID standard, see the
USB Implementers Forum Web site.)
The architecture integrates support for the following types of devices:
For a description of the components of the input architecture, see the following:
For a description of driver stacks for input devices, see:
See also Keyboard Layout.
For more information about support for specific types of input devices, see:
Check the Web Site
Also see the
input device technology Web site, which provides additional information about Microsoft requirements for input device hardware and drivers.