How to: Add an Animation Output Value to an Animation Starting Value
.NET Framework 3.0
This example shows how to add an animation output value to an animation starting value.
Example
The IsAdditive property specifies whether you want the output value of an animation added to the starting value (base value) of an animated property. You can use the IsAdditive property with most basic animations and most key frame animations. For more information, see Animation Overview and Key-Frame Animations Overview.
The following example shows the effect of using the System.Windows.Media.Animation.DoubleAnimation.IsAdditive property with DoubleAnimation and using the System.Windows.Media.Animation.DoubleAnimationUsingKeyFrames.IsAdditive property with DoubleAnimationUsingKeyFrames.
<Page xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"> <StackPanel Margin="20" > <!-- This rectangle is animated with DoubleAnimation and IsAdditive set to "True". --> <Rectangle Name="withIsAdditive" Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" /> <!-- This rectangle is animated with DoubleAnimation and IsAdditive set to "False". --> <Rectangle Name="withoutIsAdditive" Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" /> <!-- This rectangle is animated with DoubleAnimationUsingKeyFrames and IsAdditive set to "True". --> <Rectangle Name="withIsAdditiveUsingKeyFrames" Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" /> <!-- This rectangle is animated with DoubleAnimationUsingKeyFrames and IsAdditive set to "False". --> <Rectangle Name="withoutIsAdditiveUsingKeyFrames" Width="100" Height="20" Margin="12,0,0,5" Fill="#AA3333FF" HorizontalAlignment="Left" /> <!-- Create a button to restart the animations. --> <Button Margin="0,30,0,0" HorizontalAlignment="Left"> Restart Animations <Button.Triggers> <EventTrigger RoutedEvent="Button.Click"> <BeginStoryboard> <Storyboard> <!-- DoubleAnimation with IsAdditive set to "True". Because IsAdditive is set to "True" the actual starting value of the animation is equal to the sum of the default starting value of 100 (From="100)and the animation output value of 100 (From="100" To="200") Therefore the animation begins at 200 pixels. Notice that each time the button is clicked and the animation is initiated, the animation starting value builds upon the preceeding ending value. --> <DoubleAnimation Storyboard.TargetName="withIsAdditive" Storyboard.TargetProperty="Width" Duration="0:0:3" From="100" To="200" IsAdditive="True" /> <!-- DoubleAnimation with IsAdditive set to "False". The starting value is the default starting value of 100 pixels and subsequent animations do not build on earlier ones. --> <DoubleAnimation Storyboard.TargetName="withoutIsAdditive" Storyboard.TargetProperty="Width" Duration="0:0:3" From="100" To="200" IsAdditive="False" /> <!-- DoubleAnimationUsingKeyFrames with IsAdditive set to "True". Similar to the DoubleAnimation above, this animation adds its output value to its starting value. Note that the output value is the total output value from all the key frames for a total output of 100 pixels. --> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="withIsAdditiveUsingKeyFrames" Storyboard.TargetProperty="Width" IsAdditive="True" > <DoubleAnimationUsingKeyFrames.KeyFrames> <LinearDoubleKeyFrame Value="100" KeyTime="0:0:0" /> <LinearDoubleKeyFrame Value="130" KeyTime="0:0:1" /> <SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="200" KeyTime="0:0:3" /> </DoubleAnimationUsingKeyFrames.KeyFrames> </DoubleAnimationUsingKeyFrames> <!-- DoubleAnimationUsingKeyFrames with IsAdditive set to "False". The starting value is the default starting value of 100 pixels and subsequent animations do not build on earlier ones. --> <DoubleAnimationUsingKeyFrames Storyboard.TargetName="withoutIsAdditiveUsingKeyFrames" Storyboard.TargetProperty="Width" IsAdditive="False" > <DoubleAnimationUsingKeyFrames.KeyFrames> <LinearDoubleKeyFrame Value="100" KeyTime="0:0:0" /> <LinearDoubleKeyFrame Value="130" KeyTime="0:0:1" /> <SplineDoubleKeyFrame KeySpline="0.6,0.0 0.9,0.00" Value="200" KeyTime="0:0:3" /> </DoubleAnimationUsingKeyFrames.KeyFrames> </DoubleAnimationUsingKeyFrames> </Storyboard> </BeginStoryboard> </EventTrigger> </Button.Triggers> </Button> </StackPanel> </Page>