
Paint an Area with an Image
An ImageBrush paints an area with an ImageSource. The most common type of ImageSource to use with an ImageBrush is a BitmapImage, which describes a bitmap graphic. You can use a DrawingImage to paint using a Drawing object, but it is simpler to use a DrawingBrush instead. For more information about ImageSource objects, see the Imaging Overview.
To paint with an ImageBrush, create a BitmapImage and use it to load the bitmap content. Then, use the BitmapImage to set the ImageSource property of the ImageBrush. Finally, apply the ImageBrush to the object you want to paint. In Extensible Application Markup Language (XAML), you can also just set the ImageSource property of the ImageBrush with the path of the image to load.
Like all Brush objects, an ImageBrush can be used to paint objects such as shapes, panels, controls, and text. The following illustration shows some effects that can be achieved with an ImageBrush.
Objects painted by an ImageBrush
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By default, an ImageBrush stretches its image to completely fill the area being painted, possibly distorting the image if the painted area has a different aspect ratio than the image. You can change this behavior by changing the Stretch property from its default value of Fill to None, Uniform, or UniformToFill. Because ImageBrush is a type of TileBrush, you can specify exactly how an image brush fills the output area and even create patterns. For more information about advanced TileBrush features, see the TileBrush Overview.