Export (0) Print
Expand All

Bibliography

[Microsoft Agent is deprecated as of Windows 7, and may be unavailable in subsequent versions of Windows.]

Axtell, R. Gestures: The Do's and Taboos of Body Language Around the World. New York: John Wiley & Sons, 1998.

Ball, G. et al. "Life-Like Computer Characters: The Persona Project at Microsoft Research." Software Agents. Ed. Jeff Bradshaw. Cambridge, MA: MIT Press, 1996.

Bates, J. "The Nature of Character in Interactive Worlds and the Oz." Technical Report CMU-CS-92-200. School of Computer Science, Carnegie Mellon University. Pittsburgh, PA. October 1992.

Bates, J., Loyall, A., and Reilly, W. "An Architecture for Action, Emotion, and Social Behavior." In Proceedings of the Fourth European Workshop on Modeling Autonomous Agents in a Multi-Agent World (S. Martino al Cimino, Italy, 1992).

Bates, J., Loyall, A., and Reilly, W. "Integrating Reactivity, Goals and Emotions in a Broad Agent." In Proceedings of the 14th Annual Conference of the Cognitive Science Society (Indiana, July 1992).

Cialdini, R. Influence: The Psychology of Persuasion. New York: Quill, 1993.

Cassell, J. "Believable Communicating Agents: The Relationship Between Verbal and Nonverbal Behavior in Autonomous Communicating Agents." In Siggraph '96 Course Notes. Reading, MA: ACM Press, 1996.

Foner, L. "What's an Agent, Anyway? A Sociological Case Study." Agents Memo 93-01. Agents Group. Cambridge, MA: MIT Media Lab, 1993.

Grice, H. "Logic and Conversation." In Syntax and Semantics 3: Speech Acts. Ed. P. Cole and J. Morgan. New York: Academic Press, 1975.

Herman, J. Newstalk: A Speech Interface to a Personalized Information Agent. MIT Master's Thesis, Program in Media Arts and Sciences. Cambridge, MA. June 1995.

Koda, T. and Maes, P. "Agents with Faces: The Effects of Personification of Agents." In Proceedings of HCI'96 (London, 1996).

Lassiter, J. "Principles of Traditional Animation Applied to 3-D Computer Animation." In Proceedings of SIGGRAPH '87. 35-44. Reading, MA: ACM Press, 1987.

Laurel, B. "Interface Agents: Metaphors with Character." The Art of Human Computer Interface Design. Reading, MA: Addison-Wesley, 1990.

Maes, P. "Agents that Reduce Work Overload and Information Overload." In Communications of the ACM. 31-40. July 1994.

Marx, M. Toward Effective Conversational Messaging. MIT Master's Thesis, Program in Media Arts and Sciences. Cambridge, MA.. June 1995.

Nass, C., Steuer, J., and Tauber, E. "Computers are Social Actors." In Proceedings of the CHI '94 Conference (Boston, MA, April 1994). 72-77. Reading, MA: ACM Press, 1994.

Nass, C. and Reeves, B. The Media Equation: How People Treat Computers, Televisions, and New Media as Real People and Places. Cambridge University Press, 1996.

Negroponte, N. "Hospital Corners." The Art of Human-Computer Interface Design. Ed. Brenda Laurel. Reading, MA: Addison Wesley, 1990.

Oren, T., et al. "Guides: Characterizing the Interface." The Art of Human-Computer Interface Design. Ed. Brenda Laurel. Reading, MA: Addison Wesley, 1990.

Parke, F. and Waters, K. Computer Facial Animation. Wellesley: AK Peters, 1996.

Perlin, K. and Goldberg, A. "Improv: A System for Scripting Interactive Actors in Virtual Worlds." In Proceeding of SIGGRAPH 1995 (New Orleans, 1995).

Picard, R. Affective Computing. Cambridge: The MIT Press, 1997.

Schmandt, C. Voice Communication with Computers: Conversational Systems. New York: Van Nostrand Reinhold, 1994.

Syrdal, A., Bennett, R., and Greenspan, S. Applied Speech Technology. Boca Raton: CRC Press, 1995.

Thomas, F., and Johnson, O. The Illusion of Life. New York: Abbeville Press, 1981.

Thorisson, K. "Dialogue Control in Social Interface Agents." InterCHI Adjunct Proceedings (Amsterdam, Holland, 1993). Reading, MA: ACM Press, 1993.

Creating Personalities for Synthetic Actors: Toward Autonomous Personality Agents. Ed. R. Trappl and Paolo Petta. New York: Springer-Verlag, 1997.

Yankelovich, N., Levow, G., and Marx, M. "Designing Speech Acts: Issues in Speech User Interfaces." In Proceedings of CHI '95 (Denver, CO, May 1995). 369-376. Reading, MA: ACM Press, 1995.

Yankelovich, N. "How Do Users Know What to Say?" Interactions, Vol. III.6. 32-43. November/December, 1996.

The Windows Interface Guidelines for Software Design. Redmond, WA: Microsoft Press, 1995.

 

 

Build date: 7/12/2013

Community Additions

ADD
Show:
© 2014 Microsoft