Waits until the specified object is in the signaled state or the time-out interval elapses.
To enter an alertable wait state, use the
WaitForSingleObjectEx function. To wait for multiple objects, use the
WaitForMultipleObjects.
Syntax
DWORD WINAPI WaitForSingleObject(
__in HANDLE hHandle,
__in DWORD dwMilliseconds
);
Parameters
- hHandle [in]
-
A handle to the object. For a list of the object types whose handles can be specified, see the following Remarks section.
If this handle is closed while the wait is still pending, the function's behavior is undefined.
The handle must have the SYNCHRONIZE access right. For more information, see
Standard Access Rights.
- dwMilliseconds [in]
-
The time-out interval, in milliseconds. If a nonzero value is specified, the function waits until the object is signaled or the interval elapses. If dwMilliseconds is zero, the function does not enter a wait state if the object is not signaled; it always returns immediately. If dwMilliseconds is INFINITE, the function will return only when the object is signaled.
Return Value
If the function succeeds, the return value indicates the event that caused the function to return. It can be one of the following values.
| Return code/value | Description |
- WAIT_ABANDONED
- 0x00000080L
| The specified object is a mutex object that was not released by the thread that owned the mutex object before the owning thread terminated. Ownership of the mutex object is granted to the calling thread and the mutex state is set to nonsignaled.
If the mutex was protecting persistent state information, you should check it for consistency.
|
- WAIT_OBJECT_0
- 0x00000000L
| The state of the specified object is signaled.
|
- WAIT_TIMEOUT
- 0x00000102L
| The time-out interval elapsed, and the object's state is nonsignaled.
|
- WAIT_FAILED
- (DWORD)0xFFFFFFFF
| The function has failed. To get extended error information, call
GetLastError.
|
Remarks
The
WaitForSingleObject function checks the current state of the specified object. If the object's state is nonsignaled, the calling thread enters the wait state until the object is signaled or the time-out interval elapses.
The function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the function to return. For example, the count of a semaphore object is decreased by one.
The
WaitForSingleObject function can wait for the following objects:
- Change notification
- Console input
- Event
- Memory resource notification
- Mutex
- Process
- Semaphore
- Thread
- Waitable timer
Use caution when calling the wait functions and code that directly or indirectly creates windows. If a thread creates any windows, it must process messages. Message broadcasts are sent to all windows in the system. A thread that uses a wait function with no time-out interval may cause the system to become deadlocked. Two examples of code that indirectly creates windows are DDE and the CoInitialize function. Therefore, if you have a thread that creates windows, use
MsgWaitForMultipleObjects or
MsgWaitForMultipleObjectsEx, rather than
WaitForSingleObject.
Examples
For an example, see
Using Mutex Objects.
Requirements
| Minimum supported client | Windows 2000 Professional |
| Minimum supported server | Windows 2000 Server |
| Header | Winbase.h (include Windows.h) |
| Library | Kernel32.lib |
| DLL | Kernel32.dll |
See Also
- Synchronization Functions
- Wait Functions
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Build date: 11/12/2009