Applies to: desktop apps only
Waits until the specified object is in the signaled state or the time-out interval elapses.
To enter an alertable wait state, use the WaitForSingleObjectEx function. To wait for multiple objects, use the WaitForMultipleObjects.
Syntax
DWORD WINAPI WaitForSingleObject( __in HANDLE hHandle, __in DWORD dwMilliseconds );
Parameters
- hHandle [in]
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A handle to the object. For a list of the object types whose handles can be specified, see the following Remarks section.
If this handle is closed while the wait is still pending, the function's behavior is undefined.
The handle must have the SYNCHRONIZE access right. For more information, see Standard Access Rights.
- dwMilliseconds [in]
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The time-out interval, in milliseconds. If a nonzero value is specified, the function waits until the object is signaled or the interval elapses. If dwMilliseconds is zero, the function does not enter a wait state if the object is not signaled; it always returns immediately. If dwMilliseconds is INFINITE, the function will return only when the object is signaled.
Return value
If the function succeeds, the return value indicates the event that caused the function to return. It can be one of the following values.
| Return code/value | Description |
|---|---|
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The specified object is a mutex object that was not released by the thread that owned the mutex object before the owning thread terminated. Ownership of the mutex object is granted to the calling thread and the mutex state is set to nonsignaled. If the mutex was protecting persistent state information, you should check it for consistency. |
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The state of the specified object is signaled. |
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The time-out interval elapsed, and the object's state is nonsignaled. |
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The function has failed. To get extended error information, call GetLastError. |
Remarks
The WaitForSingleObject function checks the current state of the specified object. If the object's state is nonsignaled, the calling thread enters the wait state until the object is signaled or the time-out interval elapses.
The function modifies the state of some types of synchronization objects. Modification occurs only for the object whose signaled state caused the function to return. For example, the count of a semaphore object is decreased by one.
The WaitForSingleObject function can wait for the following objects:
- Change notification
- Console input
- Event
- Memory resource notification
- Mutex
- Process
- Semaphore
- Thread
- Waitable timer
Use caution when calling the wait functions and code that directly or indirectly creates windows. If a thread creates any windows, it must process messages. Message broadcasts are sent to all windows in the system. A thread that uses a wait function with no time-out interval may cause the system to become deadlocked. Two examples of code that indirectly creates windows are DDE and the CoInitialize function. Therefore, if you have a thread that creates windows, use MsgWaitForMultipleObjects or MsgWaitForMultipleObjectsEx, rather than WaitForSingleObject.
Examples
For an example, see Using Mutex Objects.
Requirements
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Minimum supported client | Windows XP |
|---|---|
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Minimum supported server | Windows Server 2003 |
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Header |
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Library |
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DLL |
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See also
Send comments about this topic to Microsoft
Build date: 3/7/2012
#include <stdio.h>
#include <Windows.h>
int main(int argc, char* argv[])
{
HANDLE phandle = GetCurrentProcess();
HANDLE thandle = GetCurrentThread();
HANDLE ihandle = (HANDLE)-3;
printf("%d %d %d\n", phandle, WaitForSingleObject(phandle, 0), WaitForMultipleObjects(1, &phandle, 0, 0));
printf("%d %d %d\n", thandle, WaitForSingleObject(thandle, 0), WaitForMultipleObjects(1, &thandle, 0, 0));
printf("%d %d %d\n", ihandle, WaitForSingleObject(ihandle, 0), WaitForMultipleObjects(1, &ihandle, 0, 0));
return 0;
}
prints:
-1 258 -1
-2 258 -1
-3 -1 -1
So don't use WaitForSingleObject to determine which of the handles passed to *WaitForMultipleObjects* caused the wait to fail, use WaitForMultipleObjects with a single handle instead.
This function is only for waiting on an object, not waiting a specified period.
[DllImport("kernel32", CharSet=CharSet.Ansi, SetLastError=true, ExactSpelling=true)]
internal static extern int WaitForSingleObject(IntPtr hHandle, int dwMilliseconds);
<DllImport("kernel32", CharSet:=CharSet.Ansi, SetLastError:=True, ExactSpelling:=True)> _
Public Shared Function WaitForSingleObject(ByVal hHandle As IntPtr, ByVal dwMilliseconds As Integer) As Integer
End Function
Make sure to disable the ENABLE_LINE_INPUT console mode before waiting on a console input buffer object.
Regardless of the mode, console input buffer objects are signaled as soon as a character is typed, while the reading functions will block until the line is finished, voiding the purpose of a dedicated, time-limited wait function.
A Microsoft employee I contacted a few years ago about this issue claimed that it was not a bug.
Did WaitForSingleObject has more time delay when running in WindowsXP comparing with Windows2000?
[Noelle Mallory - MSFT] Please post questions to the MSDN Forums at http://forums.microsoft.com/msdn. You will likely get a quicker response through the forum than through the Community Content.