Using the Thread Pool Functions
This example creates a custom thread pool, creates a work item and a thread pool timer, and associates them with a cleanup group. The pool consists of one persistent thread. It demonstrates the use of the following thread pool functions:
- CloseThreadpool
- CloseThreadpoolCleanupGroup
- CloseThreadpoolCleanupGroupMembers
- CloseThreadpoolWait
- CreateThreadpool
- CreateThreadpoolCleanupGroup
- CreateThreadpoolTimer
- CreateThreadpoolWait
- CreateThreadpoolWork
- InitializeThreadpoolEnvironment
- SetThreadpoolCallbackCleanupGroup
- SetThreadpoolCallbackPool
- SetThreadpoolThreadMaximum
- SetThreadpoolThreadMinimum
- SetThreadpoolTimer
- SetThreadpoolWait
- SubmitThreadpoolWork
- WaitForThreadpoolWaitCallbacks
#include <windows.h> #include <tchar.h> #include <stdio.h> // // Thread pool wait callback function template // VOID CALLBACK MyWaitCallback( PTP_CALLBACK_INSTANCE Instance, PVOID Parameter, PTP_WAIT Wait, TP_WAIT_RESULT WaitResult ) { // Instance, Parameter, Wait, and WaitResult not used in this example. UNREFERENCED_PARAMETER(Instance); UNREFERENCED_PARAMETER(Parameter); UNREFERENCED_PARAMETER(Wait); UNREFERENCED_PARAMETER(WaitResult); // // Do something when the wait is over. // _tprintf(_T("MyWaitCallback: wait is over.\n")); } // // Thread pool timer callback function template // VOID CALLBACK MyTimerCallback( PTP_CALLBACK_INSTANCE Instance, PVOID Parameter, PTP_TIMER Timer ) { // Instance, Parameter, and Timer not used in this example. UNREFERENCED_PARAMETER(Instance); UNREFERENCED_PARAMETER(Parameter); UNREFERENCED_PARAMETER(Timer); // // Do something when the timer fires. // _tprintf(_T("MyTimerCallback: timer has fired.\n")); } // // This is the thread pool work callback function. // VOID CALLBACK MyWorkCallback( PTP_CALLBACK_INSTANCE Instance, PVOID Parameter, PTP_WORK Work ) { // Instance, Parameter, and Work not used in this example. UNREFERENCED_PARAMETER(Instance); UNREFERENCED_PARAMETER(Parameter); UNREFERENCED_PARAMETER(Work); BOOL bRet = FALSE; // // Do something when the work callback is invoked. // { _tprintf(_T("MyWorkCallback: Task performed.\n")); } return; } VOID DemoCleanupPersistentWorkTimer() { BOOL bRet = FALSE; PTP_WORK work = NULL; PTP_TIMER timer = NULL; PTP_POOL pool = NULL; PTP_WORK_CALLBACK workcallback = MyWorkCallback; PTP_TIMER_CALLBACK timercallback = MyTimerCallback; TP_CALLBACK_ENVIRON CallBackEnviron; PTP_CLEANUP_GROUP cleanupgroup = NULL; FILETIME FileDueTime; ULARGE_INTEGER ulDueTime; UINT rollback = 0; InitializeThreadpoolEnvironment(&CallBackEnviron); // // Create a custom, dedicated thread pool. // pool = CreateThreadpool(NULL); if (NULL == pool) { _tprintf(_T("CreateThreadpool failed. LastError: %u\n"), GetLastError()); goto main_cleanup; } rollback = 1; // pool creation succeeded // // The thread pool is made persistent simply by setting // both the minimum and maximum threads to 1. // SetThreadpoolThreadMaximum(pool, 1); bRet = SetThreadpoolThreadMinimum(pool, 1); if (FALSE == bRet) { _tprintf(_T("SetThreadpoolThreadMinimum failed. LastError: %u\n"), GetLastError()); goto main_cleanup; } // // Create a cleanup group for this thread pool. // cleanupgroup = CreateThreadpoolCleanupGroup(); if (NULL == cleanupgroup) { _tprintf(_T("CreateThreadpoolCleanupGroup failed. LastError: %u\n"), GetLastError()); goto main_cleanup; } rollback = 2; // Cleanup group creation succeeded // // Associate the callback environment with our thread pool. // SetThreadpoolCallbackPool(&CallBackEnviron, pool); // // Associate the cleanup group with our thread pool. // Objects created with the same callback environment // as the cleanup group become members of the cleanup group. // SetThreadpoolCallbackCleanupGroup(&CallBackEnviron, cleanupgroup, NULL); // // Create work with the callback environment. // work = CreateThreadpoolWork(workcallback, NULL, &CallBackEnviron); if (NULL == work) { _tprintf(_T("CreateThreadpoolWork failed. LastError: %u\n"), GetLastError()); goto main_cleanup; } rollback = 3; // Creation of work succeeded // // Submit the work to the pool. Because this was a pre-allocated // work item (using CreateThreadpoolWork), it is guaranteed to execute. // SubmitThreadpoolWork(work); // // Create a timer with the same callback environment. // timer = CreateThreadpoolTimer(timercallback, NULL, &CallBackEnviron); if (NULL == timer) { _tprintf(_T("CreateThreadpoolTimer failed. LastError: %u\n"), GetLastError()); goto main_cleanup; } rollback = 4; // Timer creation succeeded // // Set the timer to fire in one second. // ulDueTime.QuadPart = (ULONGLONG) -(1 * 10 * 1000 * 1000); FileDueTime.dwHighDateTime = ulDueTime.HighPart; FileDueTime.dwLowDateTime = ulDueTime.LowPart; SetThreadpoolTimer(timer, &FileDueTime, 0, 0); // // Delay for the timer to be fired // Sleep(1500); // // Wait for all callbacks to finish. // CloseThreadpoolCleanupGroupMembers also releases objects // that are members of the cleanup group, so it is not necessary // to call close functions on individual objects // after calling CloseThreadpoolCleanupGroupMembers. // CloseThreadpoolCleanupGroupMembers(cleanupgroup, FALSE, NULL); // // Already cleaned up the work item with the // CloseThreadpoolCleanupGroupMembers, so set rollback to 2. // rollback = 2; goto main_cleanup; main_cleanup: // // Clean up any individual pieces manually // Notice the fall-through structure of the switch. // Clean up in reverse order. // switch (rollback) { case 4: case 3: // Clean up the cleanup group members. CloseThreadpoolCleanupGroupMembers(cleanupgroup, FALSE, NULL); case 2: // Clean up the cleanup group. CloseThreadpoolCleanupGroup(cleanupgroup); case 1: // Clean up the pool. CloseThreadpool(pool); default: break; } return; } VOID DemoNewRegisterWait() { PTP_WAIT Wait = NULL; PTP_WAIT_CALLBACK waitcallback = MyWaitCallback; HANDLE hEvent = NULL; UINT i = 0; UINT rollback = 0; // // Create an auto-reset event. // hEvent = CreateEvent(NULL, FALSE, FALSE, NULL); if (NULL == hEvent) { // Error Handling return; } rollback = 1; // CreateEvent succeeded Wait = CreateThreadpoolWait(waitcallback, NULL, NULL); if(NULL == Wait) { _tprintf(_T("CreateThreadpoolWait failed. LastError: %u\n"), GetLastError()); goto new_wait_cleanup; } rollback = 2; // CreateThreadpoolWait succeeded // // Need to re-register the event with the wait object // each time before signaling the event to trigger the wait callback. // for (i = 0; i < 5; i ++) { SetThreadpoolWait(Wait, hEvent, NULL); SetEvent(hEvent); // // Delay for the waiter thread to act if necessary. // Sleep(500); // // Block here until the callback function is done executing. // WaitForThreadpoolWaitCallbacks(Wait, FALSE); } new_wait_cleanup: switch (rollback) { case 2: // Unregister the wait by setting the event to NULL. SetThreadpoolWait(Wait, NULL, NULL); // Close the wait. CloseThreadpoolWait(Wait); case 1: // Close the event. CloseHandle(hEvent); default: break; } return; } int main( void) { DemoNewRegisterWait(); DemoCleanupPersistentWorkTimer(); return 0; }
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Build date: 3/7/2012
RE: Simple 'Work' example
The sample is exactly as it should be, for your code is only executing a simple block of work which is not how the thread pool API would be used. In order to understand and use the TP API, one has to understand all the functions mentioned in the sample, not just the *Work() functions, for you have to create multiple TP_WORK objects and therefore you need a custom callback environement.
Simple 'Work' example
The sample is rather big and sprawling, making it hard to understand w/o knowing most of the API surface. To just execute a simple block of work, it's actually pretty simple:
#include <windows.h>
#include <stdio.h>
void NTAPI MyWorkCallback(PTP_CALLBACK_INSTANCE instance, void * context, PTP_WORK work)
{
printf("Hello %s", context);
}
int main()
{
TP_WORK * work = CreateThreadpoolWork(MyWorkCallback, "world", NULL);
if (work == NULL)
printf("Error %d in CreateThreadpoolWork", GetLastError());
else {
SubmitThreadpoolWork(work);
WaitForThreadpoolWorkCallbacks(work, FALSE);
CloseThreadpoolWork(work);
}
}
Thatdispatches 1 work item to the default threadpool and blocks until it finishes.
And that has full error handling. It really is that simple.
This article is quite helpful to understand the API => http://msdn.microsoft.com/en-us/magazine/cc163327.aspx
- 7/15/2011
- Howard.Kapustein
- 7/30/2011
- Howard.Kapustein