Ensures that the specified DLL remains loaded as long as there are outstanding callbacks.
Syntax
VOID SetThreadpoolCallbackLibrary(
__inout PTP_CALLBACK_ENVIRON pcbe,
__in PVOID mod
);
Parameters
- pcbe [in, out]
-
A TP_CALLBACK_ENVIRON structure that defines the callback environment. The InitializeThreadpoolEnvironment function returns this structure.
- mod [in]
-
A handle to the DLL.
Return Value
This function does not return a value.
Remarks
You should call this function if a callback might acquire the loader lock. This prevents a deadlock from occurring when one thread in DllMain is waiting for the callback to end, and another thread that is executing the callback attempts to acquire the loader lock.
If the DLL containing the callback might be unloaded, the cleanup code in DllMain must cancel outstanding callbacks before releasing the object.
This function is somewhat expensive. You should consider other options for ensuring that the library is not unloaded while callbacks are executing, or to guarantee that callbacks which may be executing do not acquire the loader lock.
This function is implemented as an inline function.
To compile an application that uses this function, define _WIN32_WINNT as 0x0600 or higher.
Requirements
| Minimum supported client | Windows Vista |
| Minimum supported server | Windows Server 2008 |
| Header | Winbase.h (include Windows.h) |
See Also
- DestroyThreadpoolEnvironment
- FreeLibraryWhenCallbackReturns
- InitializeThreadpoolEnvironment
- SetThreadpoolCallbackCleanupGroup
- SetThreadpoolCallbackPool
- SetThreadpoolCallbackRunsLong
- Thread Pools
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Build date: 7/2/2009