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LeaveCriticalSection function

Applies to: desktop apps | Metro style apps

Releases ownership of the specified critical section object.

Syntax

void WINAPI LeaveCriticalSection(
  __inout  LPCRITICAL_SECTION lpCriticalSection
);

Parameters

lpCriticalSection [in, out]

A pointer to the critical section object.

Return value

This function does not return a value.

Remarks

The threads of a single process can use a critical-section object for mutual-exclusion synchronization. The process is responsible for allocating the memory used by a critical-section object, which it can do by declaring a variable of type CRITICAL_SECTION. Before using a critical section, some thread of the process must call the InitializeCriticalSection or InitializeCriticalSectionAndSpinCount function to initialize the object.

A thread uses the EnterCriticalSection or TryEnterCriticalSection function to acquire ownership of a critical section object. To release its ownership, the thread must call LeaveCriticalSection once for each time that it entered the critical section.

If a thread calls LeaveCriticalSection when it does not have ownership of the specified critical section object, an error occurs that may cause another thread using EnterCriticalSection to wait indefinitely.

Any thread of the process can use the DeleteCriticalSection function to release the system resources that were allocated when the critical section object was initialized. After this function has been called, the critical section object can no longer be used for synchronization.

Examples

For an example that uses LeaveCriticalSection, see Using Critical Section Objects.

Requirements

Minimum supported client

Windows XP

Minimum supported server

Windows Server 2003

Header

WinBase.h (include Windows.h)

Library

Kernel32.lib

DLL

Kernel32.dll

See also

Critical Section Objects
DeleteCriticalSection
EnterCriticalSection
InitializeCriticalSection
InitializeCriticalSectionAndSpinCount
Synchronization Functions
TryEnterCriticalSection

 

 

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Build date: 3/7/2012

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