Retrieves a handle to the specified standard device (standard input, standard output, or standard error).
- nStdHandle [in]
The standard device. This parameter can be one of the following values.
If the function succeeds, the return value is a handle to the specified device, or a redirected handle set by a previous call to SetStdHandle. The handle has GENERIC_READ and GENERIC_WRITE access rights, unless the application has used SetStdHandle to set a standard handle with lesser access.
If the function fails, the return value is INVALID_HANDLE_VALUE. To get extended error information, call GetLastError.
If an application does not have associated standard handles, such as a service running on an interactive desktop, and has not redirected them, the return value is NULL.
Handles returned by GetStdHandle can be used by applications that need to read from or write to the console. When a console is created, the standard input handle is a handle to the console's input buffer, and the standard output and standard error handles are handles of the console's active screen buffer. These handles can be used by the ReadFile and WriteFile functions, or by any of the console functions that access the console input buffer or a screen buffer (for example, the ReadConsoleInput, WriteConsole, or GetConsoleScreenBufferInfo functions).
The standard handles of a process may be redirected by a call to SetStdHandle, in which case GetStdHandle returns the redirected handle. If the standard handles have been redirected, you can specify the CONIN$ value in a call to the CreateFile function to get a handle to a console's input buffer. Similarly, you can specify the CONOUT$ value to get a handle to a console's active screen buffer.
For an example, see Reading Input Buffer Events.
Minimum supported client
|Windows 2000 Professional [desktop apps only]|
Minimum supported server
|Windows 2000 Server [desktop apps only]|
- Console Functions
- Console Handles
Build date: 10/27/2012