Retrieves a handle to the specified standard device (standard input, standard output, or standard error).
Syntax
HANDLE WINAPI GetStdHandle(
__in DWORD nStdHandle
);
Parameters
- nStdHandle [in]
-
The standard device. This parameter can be one of the following values.
| Value | Meaning |
|
STD_INPUT_HANDLE (DWORD)-10
| The standard input device. Initially, this is the console input buffer, CONIN$.
|
|
STD_OUTPUT_HANDLE (DWORD)-11
| The standard output device. Initially, this is the active console screen buffer, CONOUT$.
|
|
STD_ERROR_HANDLE (DWORD)-12
| The standard error device. Initially, this is the active console screen buffer, CONOUT$.
|
Return Value
If the function succeeds, the return value is a handle to the specified device, or a redirected handle set by a previous call to
SetStdHandle. The handle has GENERIC_READ and GENERIC_WRITE access rights, unless the application has used
SetStdHandle to set a standard handle with lesser access.
If the function fails, the return value is INVALID_HANDLE_VALUE. To get extended error information, call
GetLastError.
If an application does not have associated standard handles, such as a service running on an interactive desktop, and has not redirected them, the return value is NULL.
Remarks
Handles returned by
GetStdHandle can be used by applications that need to read from or write to the console. When a console is created, the standard input handle is a handle to the console's input buffer, and the standard output and standard error handles are handles of the console's active screen buffer. These handles can be used by the ReadFile and WriteFile functions, or by any of the console functions that access the console input buffer or a screen buffer (for example, the
ReadConsoleInput,
WriteConsole, or
GetConsoleScreenBufferInfo functions).
The standard handles of a process may be redirected by a call to
SetStdHandle, in which case
GetStdHandle returns the redirected handle. If the standard handles have been redirected, you can specify the CONIN$ value in a call to the CreateFile function to get a handle to a console's input buffer. Similarly, you can specify the CONOUT$ value to get a handle to a console's active screen buffer.
Examples
For an example, see
Reading Input Buffer Events.
Requirements
| Client | Windows Vista, Windows XP, or Windows 2000 Professional |
| Server | Windows Server 2008, Windows Server 2003, or Windows 2000 Server |
|---|
| Header | Winbase.h (include Windows.h) |
| Library | Kernel32.lib |
| DLL | Kernel32.dll |
See Also
Console Functions
Console Handles
CreateFile
GetConsoleScreenBufferInfo
ReadConsoleInput
ReadFile
SetStdHandle
WriteConsole
WriteFile
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Build date: 11/6/2008