GetModuleHandle Function

Retrieves a module handle for the specified module. The module must have been loaded by the calling process.

To avoid the race conditions described in the Remarks section, use the GetModuleHandleEx function.

Syntax

C++
HMODULE WINAPI GetModuleHandle(
  __in_opt  LPCTSTR lpModuleName
);

Parameters

lpModuleName [in, optional]

The name of the loaded module (either a .dll or .exe file). If the file name extension is omitted, the default library extension .dll is appended. The file name string can include a trailing point character (.) to indicate that the module name has no extension. The string does not have to specify a path. When specifying a path, be sure to use backslashes (\), not forward slashes (/). The name is compared (case independently) to the names of modules currently mapped into the address space of the calling process.

If this parameter is NULL, GetModuleHandle returns a handle to the file used to create the calling process (.exe file).

The GetModuleHandle function does not retrieve handles for modules that were loaded using the LOAD_LIBRARY_AS_DATAFILE flag. For more information, see LoadLibraryEx.

Return Value

If the function succeeds, the return value is a handle to the specified module.

If the function fails, the return value is NULL. To get extended error information, call GetLastError.

Remarks

The returned handle is not global or inheritable. It cannot be duplicated or used by another process.

If lpModuleName does not include a path and there is more than one loaded module with the same base name and extension, you cannot predict which module handle will be returned. To work around this problem, you could specify a path, use side-by-side assemblies, or use GetModuleHandleEx to specify a memory location rather than a DLL name.

The GetModuleHandle function returns a handle to a mapped module without incrementing its reference count. Therefore, use care when passing the handle to the FreeLibrary function, because doing so can cause a DLL module to be unmapped prematurely.

This function must be used carefully in a multithreaded application. There is no guarantee that the module handle remains valid between the time this function returns the handle and the time it is used. For example, a thread retrieves a module handle, but before it uses the handle, a second thread frees the module. If the system loads another module, it could reuse the module handle that was recently freed. Therefore, first thread would have a handle to a module different than the one intended.

Examples

For an example, see Using Brushes.

Requirements

Minimum supported clientWindows 2000 Professional
Minimum supported serverWindows 2000 Server
HeaderWinbase.h (include Windows.h)
LibraryKernel32.lib
DLLKernel32.dll
Unicode and ANSI namesGetModuleHandleW (Unicode) and GetModuleHandleA (ANSI)

See Also

Dynamic-Link Library Functions
FreeLibrary
GetModuleFileName
GetModuleHandleEx
LoadLibrary
LoadLibraryEx

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Build date: 10/8/2009

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Community Content

dmex
vb.net syntax
<DllImport("kernel32.dll", CharSet:=CharSet.Auto, SetLastError:=True)> _
Public Shared Function GetModuleHandle(ByVal lpModuleName As String) As IntPtr
End Function
Tags : vb.net syntax

dmex
C# syntax
[DllImport("kernel32.dll", CharSet=CharSet.Auto, SetLastError=true)]
public static extern IntPtr GetModuleHandle(string lpModuleName);
Tags : c# syntax

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