COORD structure
Defines the coordinates of a character cell in a console screen buffer. The origin of the coordinate system (0,0) is at the top, left cell of the buffer.
Syntax
typedef struct _COORD { SHORT X; SHORT Y; } COORD, *PCOORD;
Members
- X
-
The horizontal coordinate or column value. The units depend on the function call.
- Y
-
The vertical coordinate or row value. The units depend on the function call.
Examples
For an example, see Scrolling a Screen Buffer's Contents.
Requirements
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Minimum supported client | Windows 2000 Professional [desktop apps only] |
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Minimum supported server | Windows 2000 Server [desktop apps only] |
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Header |
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See also
- CONSOLE_FONT_INFO
- CONSOLE_SCREEN_BUFFER_INFO
- CONSOLE_SELECTION_INFO
- FillConsoleOutputAttribute
- FillConsoleOutputCharacter
- GetConsoleFontSize
- GetLargestConsoleWindowSize
- MOUSE_EVENT_RECORD
- ReadConsoleOutput
- ReadConsoleOutputAttribute
- ReadConsoleOutputCharacter
- ScrollConsoleScreenBuffer
- SetConsoleCursorPosition
- SetConsoleDisplayMode
- SetConsoleScreenBufferSize
- WINDOW_BUFFER_SIZE_RECORD
- WriteConsoleOutput
- WriteConsoleOutputAttribute
- WriteConsoleOutputCharacter
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Build date: 10/27/2012