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COORD structure

Defines the coordinates of a character cell in a console screen buffer. The origin of the coordinate system (0,0) is at the top, left cell of the buffer.

Syntax


typedef struct _COORD {
  SHORT X;
  SHORT Y;
} COORD, *PCOORD;

Members

X

The horizontal coordinate or column value. The units depend on the function call.

Y

The vertical coordinate or row value. The units depend on the function call.

Examples

For an example, see Scrolling a Screen Buffer's Contents.

Requirements

Minimum supported client

Windows 2000 Professional [desktop apps only]

Minimum supported server

Windows 2000 Server [desktop apps only]

Header

Wincon.h (include Windows.h)

See also

CONSOLE_FONT_INFO
CONSOLE_SCREEN_BUFFER_INFO
CONSOLE_SELECTION_INFO
FillConsoleOutputAttribute
FillConsoleOutputCharacter
GetConsoleFontSize
GetLargestConsoleWindowSize
MOUSE_EVENT_RECORD
ReadConsoleOutput
ReadConsoleOutputAttribute
ReadConsoleOutputCharacter
ScrollConsoleScreenBuffer
SetConsoleCursorPosition
SetConsoleDisplayMode
SetConsoleScreenBufferSize
WINDOW_BUFFER_SIZE_RECORD
WriteConsoleOutput
WriteConsoleOutputAttribute
WriteConsoleOutputCharacter

 

 

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