Attaches or detaches the input processing mechanism of one thread to that of another thread.
Syntax
BOOL WINAPI AttachThreadInput(
__in DWORD idAttach,
__in DWORD idAttachTo,
__in BOOL fAttach
);
Parameters
- idAttach [in]
-
The identifier of the thread to be attached to another thread. The thread to be attached cannot be a system thread.
- idAttachTo [in]
-
The identifier of the thread to which idAttach will be attached. This thread cannot be a system thread.
A thread cannot attach to itself. Therefore, idAttachTo cannot equal idAttach.
- fAttach [in]
-
If this parameter is TRUE, the two threads are attached. If the parameter is FALSE, the threads are detached.
Return Value
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call
GetLastError.
Windows Server 2003 and Windows XP/2000: There is no extended error information; do not call GetLastError. This behavior changed as of Windows Vista.
Remarks
Windows created in different threads typically process input independently of each other. That is, they have their own input states (focus, active, capture windows, key state, queue status, and so on), and they are not synchronized with the input processing of other threads. By using the
AttachThreadInput function, a thread can attach its input processing to another thread. This also allows threads to share their input states, so they can call the SetFocus function to set the keyboard focus to a window of a different thread. This also allows threads to get key-state information. These capabilities are not generally possible.
The
AttachThreadInput function fails if either of the specified threads does not have a message queue. The system creates a thread's message queue when the thread makes its first call to one of the USER or GDI functions. The
AttachThreadInput function also fails if a journal record hook is installed. Journal record hooks attach all input queues together.
Note that key state, which can be ascertained by calls to the
GetKeyState or
GetKeyboardState function, is reset after a call to
AttachThreadInput. You cannot attach a thread to a thread in another desktop.
Requirements
| Minimum supported client | Windows 2000 Professional |
| Minimum supported server | Windows 2000 Server |
| Header | Winuser.h (include Windows.h) |
| Library | User32.lib |
| DLL | User32.dll |
See Also
- GetCurrentThreadId
- GetKeyState
- GetKeyboardState
- GetWindowThreadProcessId
- Process and Thread Functions
- SetFocus
- Threads
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Build date: 10/8/2009