Retrieving Undecorated Symbol Names
The following code demonstrates how to retrieve an undecorated symbol name from a symbol name using
UnDecorateSymbolName. The decorated name is stored in szName. The example assumes you have initialized the symbol handler using the code in Initializing the Symbol Handler.
if (UnDecorateSymbolName(szName, szUndName, sizeof(szUndName), UNDNAME_COMPLETE)) { // UnDecorateSymbolName returned success printf ("Symbol : %s\n", szUndName); } else { // UnDecorateSymbolName failed DWORD error = GetLastError(); printf("UnDecorateSymbolName returned error %d\n", error); }
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Build date: 10/26/2012