WM_COPYDATA Message

An application sends the WM_COPYDATA message to pass data to another application.

Syntax

To send this message, call the SendMessage function as follows.
lResult = SendMessage(    // returns LRESULT in lResult
   hWndControl,           // (HWND) handle to destination control
   WM_COPYDATA,           // (UINT) message ID
   wParam,                // = () wParam; 
   lParam                 // = () lParam;
);

Parameters

wParam
Handle to the window passing the data.
lParam
Pointer to a COPYDATASTRUCT structure that contains the data to be passed.

Return Value

If the receiving application processes this message, it should return TRUE; otherwise, it should return FALSE.

Remarks

The data being passed must not contain pointers or other references to objects not accessible to the application receiving the data.

While this message is being sent, the referenced data must not be changed by another thread of the sending process.

The receiving application should consider the data read-only. The lParam parameter is valid only during the processing of the message. The receiving application should not free the memory referenced by lParam. If the receiving application must access the data after SendMessage returns, it must copy the data into a local buffer.

For an example, see Using Data Copy.

Message Information

HeaderDeclared in Winuser.h, include Windows.h
Minimum operating systems Windows 95, Windows NT 3.1

See Also

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Community Content

jamal_sam
Value
WM_COPYDATA = &H4A
Tags : value constant

mjb123
C# Definition
WM_COPYDATA = 0x004A
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