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Resource File Formats

This section describes the format of the binary resource file that the resource compiler creates based on the contents of the resource-definition file. This file usually has an .res extension. The linker reformats the .res file into a resource object file and then links it to the executable file of an application.

A binary resource file consists of a number of concatenated resource entries. Each entry consists of a resource header and the data for that resource. A resource header is DWORD-aligned in the file and consists of the following:

  • A DWORD that contains the size of the resource header
  • A DWORD that contains the size of the resource data
  • The resource type
  • The resource name
  • Additional resource information

The RESOURCEHEADER structure describes the format of this header. The data for the resource follows the resource header and is specific to each type of resource. Some resources also employ a resource-specific group header structure to provide information about a group of resources.

Accelerator Table Resources

An accelerator table is one resource entry in a resource file. It does not have a group header. An ACCELTABLEENTRY structure describes each entry in the accelerator table. Multiple accelerator tables are permitted.

Cursor and Icon Resources

The system handles each icon and cursor as a single file. However, these are stored in .res files and in executable files as a group of icon resources or a group of cursor resources. The file formats of icon and cursor resources are similar. In the .res file a resource group header follows all of the individual icon or cursor group components.

The format of each icon component closely resembles the format of the .ico file. Each icon image is stored in a BITMAPINFO structure followed by the color device-independent bitmap (DIB) bits of the icon's XOR mask. The monochrome DIB bits of the icon's AND mask follow the color DIB bits.

The format of each cursor component resembles the format of the .cur file. Each cursor image is stored in a BITMAPINFO structure followed by the monochrome DIB bits of the cursor's XOR mask, and then by the monochrome DIB bits of the cursor's AND mask. Note that there is a difference in the bitmaps of the two resources: Unlike icons, cursor XOR masks do not have color DIB bits. Although the bitmaps of the cursor masks are monochrome and do not have DIB headers or color tables, the bits are still in DIB format with respect to alignment and direction. Another significant difference between cursors and icons is that cursors have a hotspot and icons do not.

The group header for both icon and cursor resources consists of a NEWHEADER structure plus one or more RESDIR structures. There is one RESDIR structure for each icon or cursor. The group header contains the information an application needs to select the correct icon or cursor to display. Both the group header and the data that repeats for each icon or cursor in the group have a fixed length. This allows the application to randomly access the information.

Dialog Box Resources

A dialog box is also one resource entry in the resource file. It consists of one DLGTEMPLATE dialog box header structure plus one DLGITEMTEMPLATE structure for each control in the dialog box. The DLGTEMPLATEEX and the DLGITEMTEMPLATEEX structures describe the format of extended dialog box resources.

Font Resources

Fonts are stored in the resource file as a group of resources. Individual fonts make up a font group. A FONT Statement resource definition statement in the .RC file defines each font. Each individual font in the resource consists of the complete contents of the related .fnt file. A FONTGROUPHDR structure follows all the individual font components in the .res file.

Font resources are not added to the resources of a specific application. Instead, they are normally added to executable files that have a .fon extension. These files are usually resource-only DLLs rather than applications.

Menu Resources

A menu resource consists of a MENUHEADER structure followed by one or more NORMALMENUITEM or POPUPMENUITEM structures, one for each menu item in the menu template. The MENUEX_TEMPLATE_HEADER and the MENUEX_TEMPLATE_ITEM structures describe the format of extended menu resources.

Message Table Resources

A message table is a resource that contains formatted text for display as an error message or in a message box. The main structure in a message table resource is the MESSAGE_RESOURCE_DATA structure.

Version Resources

The main structure in a version resource is the VS_FIXEDFILEINFO structure. Additional structures include the VarFileInfo structure to store language information data, and StringFileInfo for user-defined string information. All strings in a version resource are in Unicode format. Each block of information is aligned on a DWORD boundary.

 

 

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