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InsertMenuItem function

Inserts a new menu item at the specified position in a menu.

Syntax


BOOL WINAPI InsertMenuItem(
  _In_  HMENU hMenu,
  _In_  UINT uItem,
  _In_  BOOL fByPosition,
  _In_  LPCMENUITEMINFO lpmii
);

Parameters

hMenu [in]

Type: HMENU

A handle to the menu in which the new menu item is inserted.

uItem [in]

Type: UINT

The identifier or position of the menu item before which to insert the new item. The meaning of this parameter depends on the value of fByPosition.

fByPosition [in]

Type: BOOL

Controls the meaning of uItem. If this parameter is FALSE, uItem is a menu item identifier. Otherwise, it is a menu item position. See Accessing Menu Items Programmatically for more information.

lpmii [in]

Type: LPCMENUITEMINFO

A pointer to a MENUITEMINFO structure that contains information about the new menu item.

Return value

Type: BOOL

If the function succeeds, the return value is nonzero.

If the function fails, the return value is zero. To get extended error information, use the GetLastError function.

Remarks

The application must call the DrawMenuBar function whenever a menu changes, whether the menu is in a displayed window.

In order for keyboard accelerators to work with bitmap or owner-drawn menu items, the owner of the menu must process the WM_MENUCHAR message. See Owner-Drawn Menus and the WM_MENUCHAR Message for more information.

Examples

For an example, see Example of Menu-Item Bitmaps.

Requirements

Minimum supported client

Windows 2000 Professional [desktop apps only]

Minimum supported server

Windows 2000 Server [desktop apps only]

Header

Winuser.h (include Windows.h)

Library

User32.lib

DLL

User32.dll

Unicode and ANSI names

InsertMenuItemW (Unicode) and InsertMenuItemA (ANSI)

See also

Reference
DrawMenuBar
MENUITEMINFO
Conceptual
Menus

 

 

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