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ClockController Methods

(see also Protected Methods )
  Name Description
Public method Begin Sets the target Clock to begin at the next tick.
Public method CheckAccess  Determines whether the calling thread has access to this DispatcherObject. (inherited from DispatcherObject)
Public method Equals  Overloaded. Determines whether two Object instances are equal. (inherited from Object)
Public method GetHashCode  Serves as a hash function for a particular type. (inherited from Object)
Public method GetType  Gets the Type of the current instance. (inherited from Object)
Public method Pause Stops the target Clock from progressing.
Public method Static ReferenceEquals  Determines whether the specified Object instances are the same instance. (inherited from Object)
Public method Remove Removes the Clock associated with this ClockController from the properties it animates. The clock and its child clocks will no longer affect these properties.
Public method Resume Enables a Clock that was previously paused to resume progressing.
Public method Seek Seeks the target Clock by the specified amount when the next tick occurs. If the target clock is stopped, seeking makes it active again.
Public method SeekAlignedToLastTick Seeks the target Clock by the specified amount immediately. If the target clock is stopped, seeking makes it active again.
Public method SkipToFill Advances the current time of the target Clock to the end of its active period.
Public method Stop Stops the target Clock.
Public method ToString  Returns a String that represents the current Object. (inherited from Object)
Public method VerifyAccess  Enforces that the calling thread has access to this DispatcherObject. (inherited from DispatcherObject)
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  Name Description
Protected method Finalize  Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (inherited from Object)
Protected method MemberwiseClone  Creates a shallow copy of the current Object. (inherited from Object)
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