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Storyboard.Seek Method

Seeks this Storyboard to a new position when the next clock tick occurs.
Name Description
Storyboard.Seek (FrameworkContentElement, TimeSpan, TimeSeekOrigin) Seeks this Storyboard to the specified position. The Storyboard will perform the requested seek when the next clock tick occurs.
Storyboard.Seek (FrameworkElement, TimeSpan, TimeSeekOrigin) Seeks this Storyboard to the specified position. The Storyboard will perform the requested seek when the next clock tick occurs.

Note that seek operations do not take the storyboard's SpeedRatio or SlipBehavior settings into account: the storyboard is treated as though it had a SpeedRatio of 1 and no SlipBehavior.

To interactively control this storyboard, you must use the same containingObject parameter when calling the interactive methods that you used to begin the storyboard. A storyboard can be paused, resumed, seeked, stopped, and removed if it is made controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. See How to: Control a Storyboard After It Starts for an example.

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